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path: root/tools/editor/scene_tree_editor.h (follow)
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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-199/+0
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-2/+2
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-2/+2
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Merge pull request #7382 from volzhs/fix-visibilityRémi Verschelde2017-01-021-0/+1
|\ | | | | Able to change visibility when ancestor node is hidden
| * Show visual notice for visibility on Scene Dockvolzhs2016-12-281-0/+1
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* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
|/ | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Ability to drag script files from Filesystem dock to SceneTree dock.Andreas Haas2016-10-271-0/+3
| | | | Allows to attach scripts by dragging them onto the target Node.
* Adds the ability to draw parent-children relationship lines in scene tree editorUgisBrekis2016-06-151-0/+3
| | | | | Can be turned on/off in editor settings + line color change available as well
* Ability to discard instancing from menu, closes #4903Juan Linietsky2016-06-111-0/+2
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* Created a NodeDock with signals and groupsJuan Linietsky2016-06-041-1/+3
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* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+6
| | | | | -Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
* Contextualized Scene Tree menuJuan Linietsky2016-05-161-1/+5
| | | | | | -Added context menu to Scene Tree Dock -Removed Buttons -Added a filter to search for nods more easily in the dock
* Experimental Right Mouse Button menu for SceneTreeJuan Linietsky2016-05-151-0/+3
| | | | Will eventually replace the buttons of that dock, so please test it!
* -begun implementing drag & drop editor wideJuan Linietsky2016-05-111-0/+6
| | | | | | -filesystem dock dnd support -property list dnd support -scene tree dnd support
* remove trailing whitespaceHubert Jarosz2016-03-091-8/+8
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -fixes and more fixes to new scene system, seems stable now..reduz2015-10-161-0/+1
| | | | BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!!
* Large improvements on scene packing and managementreduz2015-10-101-1/+6
| | | | | -Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes
* Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky2015-06-221-1/+4
| | | | | | | | | | | -ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* 3D Physics and Other StuffJuan Linietsky2014-09-021-0/+11
| | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
* Add lock and group icon to scene tree editormarynate2014-05-081-1/+3
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* heckJuan Linietsky2014-04-191-0/+2
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* -fix bug in cache for atlas import/exportJuan Linietsky2014-03-131-0/+2
| | | | | | | | | | -fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+143