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path: root/tools/editor/scene_tree_dock.h (follow)
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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-188/+0
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* Add 'Copy Node Path' action to right mouse menuGeequlim2017-01-151-0/+1
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* some class renamesJuan Linietsky2017-01-121-1/+1
| | | | | | TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-1/+1
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Can create or load script on Attach script dialogvolzhs2016-11-111-4/+1
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* Option for detaching script from node (#6934).Mateusz Adamczyk2016-11-011-0/+2
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* Merge pull request #6945 from Hinsbart/script_dndRémi Verschelde2016-10-301-0/+1
|\ | | | | Ability to drag script files from Filesystem dock to SceneTree dock.
| * Ability to drag script files from Filesystem dock to SceneTree dock.Andreas Haas2016-10-271-0/+1
| | | | | | | | Allows to attach scripts by dragging them onto the target Node.
* | Merge pull request #6920 from volzhs/dragndrop-2dRémi Verschelde2016-10-301-1/+1
|\ \ | | | | | | Improve drag and drop on 2D viewport
| * | Improve drag and drop on 2D viewportvolzhs2016-10-261-1/+1
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* / Option to load script for node (#6839)Mateusz Adamczyk2016-10-191-1/+5
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* Replace a node with saved branch scene instancevolzhs2016-10-111-0/+1
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* Modified resource menu for node scripts so it always goes through the new ↵Juan Linietsky2016-09-121-0/+1
| | | | script wizard.
* Double click on scene tree element to focus currently selected nodeDaniel J. Ramirez2016-08-271-0/+2
| | | | | In 3D it will focus in the first viewport Enable double click for trees
* -Added yield nodes to visual scriptJuan Linietsky2016-08-071-0/+1
| | | | | -Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used.
* More progress on visual script editingJuan Linietsky2016-08-031-0/+3
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* "FileSystem" dock now instance all selected scenes in one actionFranklin Sobrinho2016-07-211-1/+3
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* Many fixes to scene tree node dragging, closes #5341Juan Linietsky2016-06-301-1/+1
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* Created a NodeDock with signals and groupsJuan Linietsky2016-06-041-1/+2
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* Signals became a tabJuan Linietsky2016-06-031-1/+1
| | | | added icons to contextual scene tree menu
* Changed import workflowJuan Linietsky2016-05-271-0/+1
| | | | | | | | | | | | | | | | -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-2/+4
| | | | | -Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
* Contextualized Scene Tree menuJuan Linietsky2016-05-161-0/+8
| | | | | | -Added context menu to Scene Tree Dock -Removed Buttons -Added a filter to search for nods more easily in the dock
* Experimental Right Mouse Button menu for SceneTreeJuan Linietsky2016-05-151-0/+5
| | | | Will eventually replace the buttons of that dock, so please test it!
* ability to drag scenes from filesystem to tree for instancingJuan Linietsky2016-05-111-1/+5
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* -begun implementing drag & drop editor wideJuan Linietsky2016-05-111-0/+4
| | | | | | -filesystem dock dnd support -property list dnd support -scene tree dnd support
* Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dockRémi Verschelde2016-01-151-0/+4
|\ | | | | Moved subscene creation from scene menu to an icon on the scene dock
| * Moved subscene creation from scene menu to an icon on the scene dockRémi Verschelde2015-11-271-0/+4
| | | | | | | | | | Based on @Fiona's PR #2220. The previous "subscene" concept is also renamed to "new scene", as those subscene are just like regular scenes.
* | -New reparent option "keep global transform" on reparent dialog. It is ↵Juan Linietsky2016-01-021-1/+1
| | | | | | | | enabled by default. Closes #2284
* | Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Multiple, simultaneous node editing spuport!!Juan Linietsky2015-08-251-0/+2
| | | | ..but will you be brave enough to try it? :)
* Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky2015-06-221-0/+1
| | | | | | | | | | | -ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene
* missing changesJuan Linietsky2015-06-141-0/+1
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* new file dialog!Juan Linietsky2015-06-061-1/+1
| | | | | | | | | -ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Fixed a bug where a user could add a cyclical dependency, causing a crash.Nathan Warden2015-01-191-0/+1
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* Fix #395: change node name does not refresh in the inspector until you ↵Ralf Hölzemer2014-09-211-0/+1
| | | | | | reselect it - added missing _node_renamed function to SceneTreeDock
* 3D Physics and Other StuffJuan Linietsky2014-09-021-0/+1
| | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
* Forgot to add SceneTreeDock::set_selected change in last PRmarynate2014-07-021-1/+1
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* Shift+Del to delete nodes without confirmationmarynate2014-05-101-1/+1
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+137