| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -2061/+0 |
| | | | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | ||||
| * | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | 2017-02-21 | 1 | -1/+1 |
| | | | | | | | modified files) -.pck and .zip exporting redone, seems to be working.. | ||||
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -25/+25 |
| | | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
| * | Update attach/clear script tool bar icon in Scene panel | volzhs | 2017-02-13 | 1 | -0/+4 |
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| * | Fix crash when saving root node by "Save Branch as Scene" with unsaved scene | volzhs | 2017-02-02 | 1 | -0/+7 |
| | | | | | | | Fix #7667 (cherry picked from commit 43a2599801be348dfd41d928c7a66a590dbe8745) | ||||
| * | Merge pull request #7672 from Hinsbart/drag_crash | Rémi Verschelde | 2017-02-02 | 1 | -1/+3 |
| |\ | | | | | SceneTreeDock: Fix crash when dragging invalid nodes. | ||||
| | * | SceneTreeDock: Fix crash when dragging invalid nodes. | Andreas Haas | 2017-01-29 | 1 | -1/+3 |
| | | | | | | | | | Fixes #7529 | ||||
| * | | Replicate load-as-placeholder state on node duplication | Pedro J. Estébanez | 2017-01-29 | 1 | -0/+1 |
| |/ | | | | Cherry-picked from 936f2e3b4e9fb657f6c874020428f8159356d923 | ||||
| * | Added some missing icons and modified others | Daniel J. Ramirez | 2017-01-16 | 1 | -4/+4 |
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| * | Merge pull request #7536 from GodotExplorer/pr-copy-node-path | Rémi Verschelde | 2017-01-16 | 1 | -2/+16 |
| |\ | | | | | Add 'Copy Node Path' action to right mouse menu | ||||
| | * | Add 'Copy Node Path' action to right mouse menu | Geequlim | 2017-01-15 | 1 | -2/+16 |
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| * | | Style: Cleanups, added headers, renamed files | Rémi Verschelde | 2017-01-16 | 1 | -0/+1 |
| |/ | | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain). | ||||
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -18/+28 |
| | | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | ||||
| * | New API for visibility in both CanvasItem and Spatial | Juan Linietsky | 2017-01-13 | 1 | -1/+1 |
| | | | | | | | visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience | ||||
| * | some class renames | Juan Linietsky | 2017-01-12 | 1 | -2/+2 |
| | | | | | | | TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect | ||||
| * | Groundbreaking!! Godot resources can now be flagged to be local to the scene ↵ | Juan Linietsky | 2017-01-10 | 1 | -3/+3 |
| | | | | | | | | | | being edited! This means that each time this scene is instanced, the resource will be unique! As such, thanks to this, the following features were implemented: -ButtonGroup is no longer a control, it's now a resource local to the scene -ViewportTexture can be created from the editor and set to any object, making ViewportSprite and other kind of nodes obsolete! | ||||
| * | PopupMenu now emits both index_pressed and id_pressed instead of ↵ | Juan Linietsky | 2017-01-08 | 1 | -1/+1 |
| | | | | | item_pressed, closes #3188 | ||||
| * | Editor settings categories are now tidy and beautiful! | Juan Linietsky | 2017-01-05 | 1 | -4/+4 |
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| * | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | 2017-01-05 | 1 | -1/+1 |
| | | | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -29/+29 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | Can create or load script on Attach script dialog | volzhs | 2016-11-11 | 1 | -64/+9 |
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| * | Merge pull request #7027 from Keetz/master | Rémi Verschelde | 2016-11-09 | 1 | -31/+4 |
| |\ | | | | | Fix scene tree drag & drop places node as child (#6912) | ||||
| | * | Fix scene tree drag & drop places node as child (#6912) | Keetz | 2016-11-03 | 1 | -31/+4 |
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| * | | Merge pull request #7035 from volzhs/undo-redo-duplicate | Rémi Verschelde | 2016-11-06 | 1 | -0/+2 |
| |\ \ | | | | | | | Prevent to make UndoRedo for duplicate if no selected node | ||||
| | * | | Prevent to make UndoRedo for duplicate if no selected node | volzhs | 2016-11-05 | 1 | -0/+2 |
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| * | | | Merge pull request #7009 from volzhs/fix-double-click | Rémi Verschelde | 2016-11-06 | 1 | -1/+0 |
| |\ \ \ | | | | | | | | | Fix to focus or rename node by double click | ||||
| | * | | | Fix to focus or rename node by double click | volzhs | 2016-11-01 | 1 | -1/+0 |
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| * | | | | Fix #7016, add script create icon | Pawel Kowal | 2016-11-05 | 1 | -2/+2 |
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| * | | | Option for detaching script from node (#6934). | Mateusz Adamczyk | 2016-11-01 | 1 | -3/+37 |
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| * | | Merge pull request #6945 from Hinsbart/script_dnd | Rémi Verschelde | 2016-10-30 | 1 | -0/+11 |
| |\ \ | | | | | | | Ability to drag script files from Filesystem dock to SceneTree dock. | ||||
| | * | | Ability to drag script files from Filesystem dock to SceneTree dock. | Andreas Haas | 2016-10-27 | 1 | -0/+11 |
| | |/ | | | | | | | Allows to attach scripts by dragging them onto the target Node. | ||||
| * / | Option to load script for node (#6839) | Mateusz Adamczyk | 2016-10-19 | 1 | -5/+59 |
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| * | Replace a node with saved branch scene instance | volzhs | 2016-10-11 | 1 | -1/+29 |
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| * | Refactor node naming APIs used by editor | Pedro J. Estébanez | 2016-10-08 | 1 | -47/+6 |
| | | | | | | Make 'name_num_separator' a project setting Make all node operations separator-aware | ||||
| * | Fix reparent undo not renaming back | Pedro J. Estébanez | 2016-10-08 | 1 | -0/+3 |
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| * | Modified resource menu for node scripts so it always goes through the new ↵ | Juan Linietsky | 2016-09-12 | 1 | -0/+6 |
| | | | | | script wizard. | ||||
| * | Double click on scene tree element to focus currently selected node | Daniel J. Ramirez | 2016-08-27 | 1 | -0/+20 |
| | | | | | | In 3D it will focus in the first viewport Enable double click for trees | ||||
| * | -Added yield nodes to visual script | Juan Linietsky | 2016-08-07 | 1 | -1/+16 |
| | | | | | | -Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used. | ||||
| * | More progress on visual script editing | Juan Linietsky | 2016-08-03 | 1 | -1/+27 |
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| * | Added Scene tree dock shortcuts | Paulb23 | 2016-08-01 | 1 | -6/+8 |
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| * | Merge pull request #5821 from TheHX/issue-5795 | Rémi Verschelde | 2016-07-23 | 1 | -3/+22 |
| |\ | | | | | Improved FileSystem dock "Instance" option | ||||
| | * | "FileSystem" dock now instance all selected scenes in one action | Franklin Sobrinho | 2016-07-21 | 1 | -3/+22 |
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| * | | Removed support for saving paths as relative, closes #5728 | Juan Linietsky | 2016-07-22 | 1 | -2/+2 |
| |/ | | | | Editor now has good refactoring tools, so this function is mostly obsolete | ||||
| * | Fix crash when dropping scene as a sibling of the root node | Franklin Sobrinho | 2016-07-18 | 1 | -7/+6 |
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| * | Fix custom types showing on wrong dialogs | Franklin Sobrinho | 2016-07-10 | 1 | -2/+2 |
| | | | | | * The custom types are visible when the dialog is shown | ||||
| * | Removed unused variables (second pass) + dead code | Rémi Verschelde | 2016-07-07 | 1 | -24/+3 |
| | | | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | ||||
| * | SceneTreeDock: Fix wrong argument in _has_visible_children | Rémi Verschelde | 2016-07-07 | 1 | -3/+3 |
| | | | | | Seen while checking for unused variables, which `child` was. | ||||
| * | Many fixes to scene tree node dragging, closes #5341 | Juan Linietsky | 2016-06-30 | 1 | -3/+13 |
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| * | Figured out a way to fix event propagation for shortcuts and some other ↵ | Juan Linietsky | 2016-06-27 | 1 | -1/+5 |
| | | | | | cases so they properly stop shortcuts if a modal window is open, closes #4848 | ||||
