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path: root/tools/editor/scene_tree_dock.cpp
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* property remove parent owned nodes when using replace, fixes #4128Juan Linietsky2016-06-201-0/+12
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* Added shortcuts to scene tree dockDaniel J. Ramirez2016-06-191-20/+57
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* -fix bug in scene tree dragndrop reparenting, closes #4712, closes #4633, ↵Juan Linietsky2016-06-181-12/+27
| | | | | | closes #4628 -avoid editor scrollable areas to scroll if touchscreen ui hint is turned on
* Ability to discard instancing from menu, closes #4903Juan Linietsky2016-06-111-0/+2
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* Created a NodeDock with signals and groupsJuan Linietsky2016-06-041-7/+7
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* Signals became a tabJuan Linietsky2016-06-031-20/+20
| | | | added icons to contextual scene tree menu
* Changed import workflowJuan Linietsky2016-05-271-0/+5
| | | | | | | | | | | | | | | | -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
* General docks clean upJuan Linietsky2016-05-231-0/+1
| | | | | | | | -Moved path box above in fs dock -Remove up/down button and added reordering with DND of favorites -Changed zoom icon to be centered vertically -Made filter for files always visible -Added some options to TextureFrame for better alignment/stretching
* use node name as filename when save scenevolzhs2016-05-231-1/+2
| | | | fix #4723
* remove trailing whitespaceHubert Jarosz2016-05-211-1/+1
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* i18n: Second pass at proofreadingRémi Verschelde2016-05-211-8/+8
| | | | | Mostly removing commented out strings, plus a few critical ones that should not be translated.
* i18n: Proofreading of all stringsRémi Verschelde2016-05-211-4/+4
| | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-132/+11
| | | | | -Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
* Merge pull request #4652 from Paulb23/node_duplication_positionRémi Verschelde2016-05-171-1/+1
|\ | | | | Node duplication positions under duplicated node, issue #964
| * Node duplication positions under duplicated node, issue 964Paulb232016-05-131-1/+1
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* | Missing translatable stringsJuan Linietsky2016-05-161-14/+14
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* | Contextualized Scene Tree menuJuan Linietsky2016-05-161-1/+62
| | | | | | | | | | | | -Added context menu to Scene Tree Dock -Removed Buttons -Added a filter to search for nods more easily in the dock
* | Experimental Right Mouse Button menu for SceneTreeJuan Linietsky2016-05-151-2/+47
|/ | | | Will eventually replace the buttons of that dock, so please test it!
* ability to drag scenes from filesystem to tree for instancingJuan Linietsky2016-05-111-54/+125
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* -begun implementing drag & drop editor wideJuan Linietsky2016-05-111-11/+198
| | | | | | -filesystem dock dnd support -property list dnd support -scene tree dnd support
* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-45/+45
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* Keep editable instances data when replacing tree root nodeIgnacio Etcheverry2016-04-121-0/+1
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* Enables the possibility of editing on multiple plugins at same time on same ↵hodes2016-04-021-2/+1
| | | | object type.
* -Massive editor dialog cleanupJuan Linietsky2016-01-171-10/+12
| | | | -Added a bottom menu list
* Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dockRémi Verschelde2016-01-151-1/+121
|\ | | | | Moved subscene creation from scene menu to an icon on the scene dock
| * Remove padding in bottom HBoxContainer of scene tree dockRémi Verschelde2015-12-191-1/+2
| | | | | | | | This way the new "Create new scene from node(s)" button does not make the bar overflow
| * Moved subscene creation from scene menu to an icon on the scene dockRémi Verschelde2015-11-271-0/+119
| | | | | | | | | | Based on @Fiona's PR #2220. The previous "subscene" concept is also renamed to "new scene", as those subscene are just like regular scenes.
* | small hack to make collisionobjects work with replace, fixes #2992Juan Linietsky2016-01-121-0/+5
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* | -New reparent option "keep global transform" on reparent dialog. It is ↵Juan Linietsky2016-01-021-1/+38
| | | | | | | | enabled by default. Closes #2284
* | Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Import Sub-Scene as root's child if no node is selectedneikeq2015-11-231-1/+4
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* Merge pull request #2445 from TheHX/issue_2113Juan Linietsky2015-11-191-6/+3
|\ | | | | Possible fix for crash on replacing Path2D node (#2113)
| * Possible fix for issue #2113Franklin Sobrinho2015-09-071-6/+3
| | | | | | | | * closes #2113
* | -fixes to ring buffer (fixes network error)Juan Linietsky2015-10-211-1/+2
| | | | | | | | -fixes to invalid disabling of commands on scene tree dock
* | -fixes disability to remove instanced nodes when reopening scene. Fixes #2610Juan Linietsky2015-10-171-1/+1
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* | Large improvements on scene packing and managementreduz2015-10-101-20/+31
|/ | | | | -Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes
* Multiple, simultaneous node editing spuport!!Juan Linietsky2015-08-251-1/+34
| | | | ..but will you be brave enough to try it? :)
* live debug fixesJuan Linietsky2015-08-021-3/+3
| | | | removing node in live debugging fixed
* Live edit WORK IN PROGRESSJuan Linietsky2015-08-021-2/+35
| | | | | | | | | | 1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game.
* missing changesJuan Linietsky2015-06-141-11/+14
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* new file dialog!Juan Linietsky2015-06-061-3/+3
| | | | | | | | | -ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Changed popup_centered by popup_centered_minsize in editor dialogsFranklin Sobrinho2015-04-081-9/+9
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* New node will be added to root node if nothing is selectedmostafahassan2015-03-311-4/+5
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* Changed the tooltip message for instancing a scene.Nathan Warden2015-02-191-1/+1
| | | | | - Old wording was misleading as it gave the impression that you could select any node from another scene. - New wording matches the functionality that you instance the entire scene as a single node.
* Fixed a bug where if a scene hadn't been saved it would find a cyclical ↵Nathan Warden2015-01-201-5/+9
| | | | dependency.
* Fixed a bug where a user could add a cyclical dependency, causing a crash.Nathan Warden2015-01-191-1/+28
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* fix naming of duplicated nodes, closes #1161, adds separator character ↵Dana Olson2015-01-111-5/+19
| | | | preferences
* Small clean-up..TheoXD2014-12-181-7/+4
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* Restricted to same parent, seem to work better now.TheoXD2014-12-181-8/+11
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