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path: root/tools/editor/scene_tree_dock.cpp
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* Selected node(s) can now be moved up and down in scene tree dock.TheoXD2014-12-181-10/+43
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-3/+3
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* Fix #395: change node name does not refresh in the inspector until you ↵Ralf Hölzemer2014-09-211-0/+6
| | | | | | reselect it - added missing _node_renamed function to SceneTreeDock
* Fixed too many little issues, check the issues closed today.Juan Linietsky2014-09-211-0/+10
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* 3D Physics and Other StuffJuan Linietsky2014-09-021-1/+48
| | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
* Forgot to add SceneTreeDock::set_selected change in last PRmarynate2014-07-021-2/+2
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* Shift+Del to delete nodes without confirmationmarynate2014-05-101-14/+24
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* Add lock and group icon to scene tree editormarynate2014-05-081-0/+10
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* -Fixed a few bugs in ViewportJuan Linietsky2014-04-101-1/+1
| | | | | -Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1211