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path: root/tools/editor/scene_tree_dock.cpp (follow)
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* -Massive editor dialog cleanupJuan Linietsky2016-01-171-10/+12
| | | | -Added a bottom menu list
* Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dockRémi Verschelde2016-01-151-1/+121
|\ | | | | Moved subscene creation from scene menu to an icon on the scene dock
| * Remove padding in bottom HBoxContainer of scene tree dockRémi Verschelde2015-12-191-1/+2
| | | | | | | | This way the new "Create new scene from node(s)" button does not make the bar overflow
| * Moved subscene creation from scene menu to an icon on the scene dockRémi Verschelde2015-11-271-0/+119
| | | | | | | | | | Based on @Fiona's PR #2220. The previous "subscene" concept is also renamed to "new scene", as those subscene are just like regular scenes.
* | small hack to make collisionobjects work with replace, fixes #2992Juan Linietsky2016-01-121-0/+5
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* | -New reparent option "keep global transform" on reparent dialog. It is ↵Juan Linietsky2016-01-021-1/+38
| | | | | | | | enabled by default. Closes #2284
* | Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Import Sub-Scene as root's child if no node is selectedneikeq2015-11-231-1/+4
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* Merge pull request #2445 from TheHX/issue_2113Juan Linietsky2015-11-191-6/+3
|\ | | | | Possible fix for crash on replacing Path2D node (#2113)
| * Possible fix for issue #2113Franklin Sobrinho2015-09-071-6/+3
| | | | | | | | * closes #2113
* | -fixes to ring buffer (fixes network error)Juan Linietsky2015-10-211-1/+2
| | | | | | | | -fixes to invalid disabling of commands on scene tree dock
* | -fixes disability to remove instanced nodes when reopening scene. Fixes #2610Juan Linietsky2015-10-171-1/+1
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* | Large improvements on scene packing and managementreduz2015-10-101-20/+31
|/ | | | | -Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes
* Multiple, simultaneous node editing spuport!!Juan Linietsky2015-08-251-1/+34
| | | | ..but will you be brave enough to try it? :)
* live debug fixesJuan Linietsky2015-08-021-3/+3
| | | | removing node in live debugging fixed
* Live edit WORK IN PROGRESSJuan Linietsky2015-08-021-2/+35
| | | | | | | | | | 1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game.
* missing changesJuan Linietsky2015-06-141-11/+14
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* new file dialog!Juan Linietsky2015-06-061-3/+3
| | | | | | | | | -ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Changed popup_centered by popup_centered_minsize in editor dialogsFranklin Sobrinho2015-04-081-9/+9
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* New node will be added to root node if nothing is selectedmostafahassan2015-03-311-4/+5
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* Changed the tooltip message for instancing a scene.Nathan Warden2015-02-191-1/+1
| | | | | - Old wording was misleading as it gave the impression that you could select any node from another scene. - New wording matches the functionality that you instance the entire scene as a single node.
* Fixed a bug where if a scene hadn't been saved it would find a cyclical ↵Nathan Warden2015-01-201-5/+9
| | | | dependency.
* Fixed a bug where a user could add a cyclical dependency, causing a crash.Nathan Warden2015-01-191-1/+28
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* fix naming of duplicated nodes, closes #1161, adds separator character ↵Dana Olson2015-01-111-5/+19
| | | | preferences
* Small clean-up..TheoXD2014-12-181-7/+4
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* Restricted to same parent, seem to work better now.TheoXD2014-12-181-8/+11
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* Selected node(s) can now be moved up and down in scene tree dock.TheoXD2014-12-181-10/+43
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-3/+3
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* Fix #395: change node name does not refresh in the inspector until you ↵Ralf Hölzemer2014-09-211-0/+6
| | | | | | reselect it - added missing _node_renamed function to SceneTreeDock
* Fixed too many little issues, check the issues closed today.Juan Linietsky2014-09-211-0/+10
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* 3D Physics and Other StuffJuan Linietsky2014-09-021-1/+48
| | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
* Forgot to add SceneTreeDock::set_selected change in last PRmarynate2014-07-021-2/+2
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* Shift+Del to delete nodes without confirmationmarynate2014-05-101-14/+24
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* Add lock and group icon to scene tree editormarynate2014-05-081-0/+10
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* -Fixed a few bugs in ViewportJuan Linietsky2014-04-101-1/+1
| | | | | -Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1211