| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Editor settings categories are now tidy and beautiful! | Juan Linietsky | 2017-01-05 | 1 | -4/+4 |
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| * | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | 2017-01-05 | 1 | -1/+1 |
| | | | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -29/+29 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | Can create or load script on Attach script dialog | volzhs | 2016-11-11 | 1 | -64/+9 |
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| * | Merge pull request #7027 from Keetz/master | Rémi Verschelde | 2016-11-09 | 1 | -31/+4 |
| |\ | | | | | Fix scene tree drag & drop places node as child (#6912) | ||||
| | * | Fix scene tree drag & drop places node as child (#6912) | Keetz | 2016-11-03 | 1 | -31/+4 |
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| * | | Merge pull request #7035 from volzhs/undo-redo-duplicate | Rémi Verschelde | 2016-11-06 | 1 | -0/+2 |
| |\ \ | | | | | | | Prevent to make UndoRedo for duplicate if no selected node | ||||
| | * | | Prevent to make UndoRedo for duplicate if no selected node | volzhs | 2016-11-05 | 1 | -0/+2 |
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| * | | | Merge pull request #7009 from volzhs/fix-double-click | Rémi Verschelde | 2016-11-06 | 1 | -1/+0 |
| |\ \ \ | | | | | | | | | Fix to focus or rename node by double click | ||||
| | * | | | Fix to focus or rename node by double click | volzhs | 2016-11-01 | 1 | -1/+0 |
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| * | | | | Fix #7016, add script create icon | Pawel Kowal | 2016-11-05 | 1 | -2/+2 |
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| * | | | Option for detaching script from node (#6934). | Mateusz Adamczyk | 2016-11-01 | 1 | -3/+37 |
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| * | | Merge pull request #6945 from Hinsbart/script_dnd | Rémi Verschelde | 2016-10-30 | 1 | -0/+11 |
| |\ \ | | | | | | | Ability to drag script files from Filesystem dock to SceneTree dock. | ||||
| | * | | Ability to drag script files from Filesystem dock to SceneTree dock. | Andreas Haas | 2016-10-27 | 1 | -0/+11 |
| | |/ | | | | | | | Allows to attach scripts by dragging them onto the target Node. | ||||
| * / | Option to load script for node (#6839) | Mateusz Adamczyk | 2016-10-19 | 1 | -5/+59 |
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| * | Replace a node with saved branch scene instance | volzhs | 2016-10-11 | 1 | -1/+29 |
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| * | Refactor node naming APIs used by editor | Pedro J. Estébanez | 2016-10-08 | 1 | -47/+6 |
| | | | | | | Make 'name_num_separator' a project setting Make all node operations separator-aware | ||||
| * | Fix reparent undo not renaming back | Pedro J. Estébanez | 2016-10-08 | 1 | -0/+3 |
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| * | Modified resource menu for node scripts so it always goes through the new ↵ | Juan Linietsky | 2016-09-12 | 1 | -0/+6 |
| | | | | | script wizard. | ||||
| * | Double click on scene tree element to focus currently selected node | Daniel J. Ramirez | 2016-08-27 | 1 | -0/+20 |
| | | | | | | In 3D it will focus in the first viewport Enable double click for trees | ||||
| * | -Added yield nodes to visual script | Juan Linietsky | 2016-08-07 | 1 | -1/+16 |
| | | | | | | -Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used. | ||||
| * | More progress on visual script editing | Juan Linietsky | 2016-08-03 | 1 | -1/+27 |
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| * | Added Scene tree dock shortcuts | Paulb23 | 2016-08-01 | 1 | -6/+8 |
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| * | Merge pull request #5821 from TheHX/issue-5795 | Rémi Verschelde | 2016-07-23 | 1 | -3/+22 |
| |\ | | | | | Improved FileSystem dock "Instance" option | ||||
| | * | "FileSystem" dock now instance all selected scenes in one action | Franklin Sobrinho | 2016-07-21 | 1 | -3/+22 |
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| * | | Removed support for saving paths as relative, closes #5728 | Juan Linietsky | 2016-07-22 | 1 | -2/+2 |
| |/ | | | | Editor now has good refactoring tools, so this function is mostly obsolete | ||||
| * | Fix crash when dropping scene as a sibling of the root node | Franklin Sobrinho | 2016-07-18 | 1 | -7/+6 |
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| * | Fix custom types showing on wrong dialogs | Franklin Sobrinho | 2016-07-10 | 1 | -2/+2 |
| | | | | | * The custom types are visible when the dialog is shown | ||||
| * | Removed unused variables (second pass) + dead code | Rémi Verschelde | 2016-07-07 | 1 | -24/+3 |
| | | | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | ||||
| * | SceneTreeDock: Fix wrong argument in _has_visible_children | Rémi Verschelde | 2016-07-07 | 1 | -3/+3 |
| | | | | | Seen while checking for unused variables, which `child` was. | ||||
| * | Many fixes to scene tree node dragging, closes #5341 | Juan Linietsky | 2016-06-30 | 1 | -3/+13 |
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| * | Figured out a way to fix event propagation for shortcuts and some other ↵ | Juan Linietsky | 2016-06-27 | 1 | -1/+5 |
| | | | | | cases so they properly stop shortcuts if a modal window is open, closes #4848 | ||||
| * | property remove parent owned nodes when using replace, fixes #4128 | Juan Linietsky | 2016-06-20 | 1 | -0/+12 |
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| * | Added shortcuts to scene tree dock | Daniel J. Ramirez | 2016-06-19 | 1 | -20/+57 |
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| * | -fix bug in scene tree dragndrop reparenting, closes #4712, closes #4633, ↵ | Juan Linietsky | 2016-06-18 | 1 | -12/+27 |
| | | | | | | | closes #4628 -avoid editor scrollable areas to scroll if touchscreen ui hint is turned on | ||||
| * | Ability to discard instancing from menu, closes #4903 | Juan Linietsky | 2016-06-11 | 1 | -0/+2 |
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| * | Created a NodeDock with signals and groups | Juan Linietsky | 2016-06-04 | 1 | -7/+7 |
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| * | Signals became a tab | Juan Linietsky | 2016-06-03 | 1 | -20/+20 |
| | | | | | added icons to contextual scene tree menu | ||||
| * | Changed import workflow | Juan Linietsky | 2016-05-27 | 1 | -0/+5 |
| | | | | | | | | | | | | | | | | | -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | ||||
| * | General docks clean up | Juan Linietsky | 2016-05-23 | 1 | -0/+1 |
| | | | | | | | | | -Moved path box above in fs dock -Remove up/down button and added reordering with DND of favorites -Changed zoom icon to be centered vertically -Made filter for files always visible -Added some options to TextureFrame for better alignment/stretching | ||||
| * | use node name as filename when save scene | volzhs | 2016-05-23 | 1 | -1/+2 |
| | | | | | fix #4723 | ||||
| * | remove trailing whitespace | Hubert Jarosz | 2016-05-21 | 1 | -1/+1 |
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| * | i18n: Second pass at proofreading | Rémi Verschelde | 2016-05-21 | 1 | -8/+8 |
| | | | | | | Mostly removing commented out strings, plus a few critical ones that should not be translated. | ||||
| * | i18n: Proofreading of all strings | Rémi Verschelde | 2016-05-21 | 1 | -4/+4 |
| | | | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there. | ||||
| * | -Added configuration warning system for nodes | Juan Linietsky | 2016-05-17 | 1 | -132/+11 |
| | | | | | | -Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work | ||||
| * | Merge pull request #4652 from Paulb23/node_duplication_position | Rémi Verschelde | 2016-05-17 | 1 | -1/+1 |
| |\ | | | | | Node duplication positions under duplicated node, issue #964 | ||||
| | * | Node duplication positions under duplicated node, issue 964 | Paulb23 | 2016-05-13 | 1 | -1/+1 |
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| * | | Missing translatable strings | Juan Linietsky | 2016-05-16 | 1 | -14/+14 |
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| * | | Contextualized Scene Tree menu | Juan Linietsky | 2016-05-16 | 1 | -1/+62 |
| | | | | | | | | | | | | | -Added context menu to Scene Tree Dock -Removed Buttons -Added a filter to search for nods more easily in the dock | ||||
