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path: root/tools/editor/scene_tree_dock.cpp
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* Editor settings categories are now tidy and beautiful!Juan Linietsky2017-01-051-4/+4
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* -Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky2017-01-051-1/+1
| | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-29/+29
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Can create or load script on Attach script dialogvolzhs2016-11-111-64/+9
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* Merge pull request #7027 from Keetz/masterRémi Verschelde2016-11-091-31/+4
|\ | | | | Fix scene tree drag & drop places node as child (#6912)
| * Fix scene tree drag & drop places node as child (#6912)Keetz2016-11-031-31/+4
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* | Merge pull request #7035 from volzhs/undo-redo-duplicateRémi Verschelde2016-11-061-0/+2
|\ \ | | | | | | Prevent to make UndoRedo for duplicate if no selected node
| * | Prevent to make UndoRedo for duplicate if no selected nodevolzhs2016-11-051-0/+2
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* | | Merge pull request #7009 from volzhs/fix-double-clickRémi Verschelde2016-11-061-1/+0
|\ \ \ | | | | | | | | Fix to focus or rename node by double click
| * | | Fix to focus or rename node by double clickvolzhs2016-11-011-1/+0
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* | | | Fix #7016, add script create iconPawel Kowal2016-11-051-2/+2
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* | | Option for detaching script from node (#6934).Mateusz Adamczyk2016-11-011-3/+37
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* | Merge pull request #6945 from Hinsbart/script_dndRémi Verschelde2016-10-301-0/+11
|\ \ | | | | | | Ability to drag script files from Filesystem dock to SceneTree dock.
| * | Ability to drag script files from Filesystem dock to SceneTree dock.Andreas Haas2016-10-271-0/+11
| |/ | | | | | | Allows to attach scripts by dragging them onto the target Node.
* / Option to load script for node (#6839)Mateusz Adamczyk2016-10-191-5/+59
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* Replace a node with saved branch scene instancevolzhs2016-10-111-1/+29
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* Refactor node naming APIs used by editorPedro J. Estébanez2016-10-081-47/+6
| | | | | Make 'name_num_separator' a project setting Make all node operations separator-aware
* Fix reparent undo not renaming backPedro J. Estébanez2016-10-081-0/+3
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* Modified resource menu for node scripts so it always goes through the new ↵Juan Linietsky2016-09-121-0/+6
| | | | script wizard.
* Double click on scene tree element to focus currently selected nodeDaniel J. Ramirez2016-08-271-0/+20
| | | | | In 3D it will focus in the first viewport Enable double click for trees
* -Added yield nodes to visual scriptJuan Linietsky2016-08-071-1/+16
| | | | | -Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used.
* More progress on visual script editingJuan Linietsky2016-08-031-1/+27
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* Added Scene tree dock shortcutsPaulb232016-08-011-6/+8
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* Merge pull request #5821 from TheHX/issue-5795Rémi Verschelde2016-07-231-3/+22
|\ | | | | Improved FileSystem dock "Instance" option
| * "FileSystem" dock now instance all selected scenes in one actionFranklin Sobrinho2016-07-211-3/+22
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* | Removed support for saving paths as relative, closes #5728Juan Linietsky2016-07-221-2/+2
|/ | | | Editor now has good refactoring tools, so this function is mostly obsolete
* Fix crash when dropping scene as a sibling of the root nodeFranklin Sobrinho2016-07-181-7/+6
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* Fix custom types showing on wrong dialogsFranklin Sobrinho2016-07-101-2/+2
| | | | * The custom types are visible when the dialog is shown
* Removed unused variables (second pass) + dead codeRémi Verschelde2016-07-071-24/+3
| | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
* SceneTreeDock: Fix wrong argument in _has_visible_childrenRémi Verschelde2016-07-071-3/+3
| | | | Seen while checking for unused variables, which `child` was.
* Many fixes to scene tree node dragging, closes #5341Juan Linietsky2016-06-301-3/+13
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* Figured out a way to fix event propagation for shortcuts and some other ↵Juan Linietsky2016-06-271-1/+5
| | | | cases so they properly stop shortcuts if a modal window is open, closes #4848
* property remove parent owned nodes when using replace, fixes #4128Juan Linietsky2016-06-201-0/+12
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* Added shortcuts to scene tree dockDaniel J. Ramirez2016-06-191-20/+57
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* -fix bug in scene tree dragndrop reparenting, closes #4712, closes #4633, ↵Juan Linietsky2016-06-181-12/+27
| | | | | | closes #4628 -avoid editor scrollable areas to scroll if touchscreen ui hint is turned on
* Ability to discard instancing from menu, closes #4903Juan Linietsky2016-06-111-0/+2
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* Created a NodeDock with signals and groupsJuan Linietsky2016-06-041-7/+7
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* Signals became a tabJuan Linietsky2016-06-031-20/+20
| | | | added icons to contextual scene tree menu
* Changed import workflowJuan Linietsky2016-05-271-0/+5
| | | | | | | | | | | | | | | | -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
* General docks clean upJuan Linietsky2016-05-231-0/+1
| | | | | | | | -Moved path box above in fs dock -Remove up/down button and added reordering with DND of favorites -Changed zoom icon to be centered vertically -Made filter for files always visible -Added some options to TextureFrame for better alignment/stretching
* use node name as filename when save scenevolzhs2016-05-231-1/+2
| | | | fix #4723
* remove trailing whitespaceHubert Jarosz2016-05-211-1/+1
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* i18n: Second pass at proofreadingRémi Verschelde2016-05-211-8/+8
| | | | | Mostly removing commented out strings, plus a few critical ones that should not be translated.
* i18n: Proofreading of all stringsRémi Verschelde2016-05-211-4/+4
| | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-132/+11
| | | | | -Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
* Merge pull request #4652 from Paulb23/node_duplication_positionRémi Verschelde2016-05-171-1/+1
|\ | | | | Node duplication positions under duplicated node, issue #964
| * Node duplication positions under duplicated node, issue 964Paulb232016-05-131-1/+1
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* | Missing translatable stringsJuan Linietsky2016-05-161-14/+14
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* | Contextualized Scene Tree menuJuan Linietsky2016-05-161-1/+62
| | | | | | | | | | | | -Added context menu to Scene Tree Dock -Removed Buttons -Added a filter to search for nods more easily in the dock