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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-120/+0
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-2/+0
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con...Juan Linietsky2017-01-101-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-2/+2
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* i18n: Second pass at proofreadingRémi Verschelde2016-05-211-2/+2
* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-6/+6
* remove trailing whitespaceHubert Jarosz2016-03-091-8/+8
* -New reparent option "keep global transform" on reparent dialog. It is enable...Juan Linietsky2016-01-021-5/+8
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Double-click item for reparent and choose a node in NodePath dialogFranklin Sobrinho2015-12-131-8/+8
* Large improvements on scene packing and managementreduz2015-10-101-0/+1
* missing changesJuan Linietsky2015-06-141-0/+5
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+113