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path: root/tools/editor/property_editor.cpp
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* -Fixes a bunch of stdout errors, closes #2763 closes #2731Juan Linietsky2016-01-231-2/+2
* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2016-01-231-63/+5
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| * Revert "Better search for SectionedPropertyEditor, added "All" section"Juan Linietsky2016-01-231-63/+5
* | -Support the TRNS flag on libpng, fixes #3097Juan Linietsky2016-01-231-2/+2
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* Revert "Tree and PropertyEditor confirm value change on focus loss"Juan Linietsky2016-01-231-24/+102
* Tree and PropertyEditor confirm value change on focus lossFranklin Sobrinho2016-01-211-102/+24
* Add a visual editor to color picker.MarianoGNU2016-01-151-1/+1
* Better search for SectionedPropertyEditor, added "All" sectionFranklin Sobrinho2016-01-121-5/+63
* Merge pull request #3302 from MarianoGnu/bug_fixing2Rémi Verschelde2016-01-111-1/+11
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| * Allow to paste resources in inspector when text_hint indicates multiple typesMarianoGNU2016-01-101-1/+11
* | -Project settings can properly add/remove properties again, fixes #3177Juan Linietsky2016-01-101-0/+5
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* -Fix global transform cache not being cleared in 2D nodes, fixes many editor ...Juan Linietsky2016-01-021-2/+0
* -Ability to roll-back script-exported properties to their default value on th...Juan Linietsky2016-01-021-49/+121
* Properly hide assign/clear dialog, closes #2295Juan Linietsky2016-01-021-0/+3
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* small fix for undo redoJuan Linietsky2015-12-161-0/+10
* added labels to sections and propertiesJuan Linietsky2015-12-161-3/+16
* -split view of property editor and editor settingsJuan Linietsky2015-12-151-0/+171
* Fix array editor NodePath being relative to editorFranklin Sobrinho2015-12-131-4/+14
* Merge pull request #2933 from TheHX/pr-shader-loaderJuan Linietsky2015-12-121-3/+13
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| * Fix shader loading, making possible load .shd and .sgp from editorFranklin Sobrinho2015-11-271-3/+13
* | -remove (can be added back in editor settings) icons from property editorJuan Linietsky2015-12-111-25/+51
* | Make ItemListEditor plugin functionalFranklin Sobrinho2015-12-031-3/+11
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* Fix property editor Matrix3 and Matrix32 editingFranklin Sobrinho2015-11-231-1/+8
* Better PropertyEditor searchFranklin Sobrinho2015-11-221-3/+12
* Implement name filter to PropertyEditorFranklin Sobrinho2015-11-211-8/+40
* -better integration of ndee's themeJuan Linietsky2015-11-131-0/+1
* remove unpexpected revert button, fixes #2614Juan Linietsky2015-10-171-4/+48
* Merge branch 'master' of https://github.com/okamstudio/godotMarianoGNU2015-10-161-29/+120
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| * Large improvements on scene packing and managementreduz2015-10-101-30/+121
* | Merge branch 'master' of https://github.com/okamstudio/godotMariano Javier Suligoy2015-08-301-11/+163
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| * -added hints to sprite v/hframes, fixes truncation problemJuan Linietsky2015-08-291-1/+3
| * make sure array is created if not existing, as noted by Guilherme FelipeJuan Linietsky2015-08-251-1/+1
| * Show documentation for properties on hover.Juan Linietsky2015-08-251-0/+55
| * Ability to edit all kinds of arrays from the property editor.Juan Linietsky2015-08-251-9/+104
* | Edit default values. WARNING!!!Mariano Javier Suligoy2015-08-291-252/+309
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* Multiple, simultaneous node editing spuport!!Juan Linietsky2015-08-251-1/+2
* Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky2015-06-291-2/+2
* Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky2015-06-221-1/+1
* missing changesJuan Linietsky2015-06-141-0/+1
* new file dialog!Juan Linietsky2015-06-061-12/+12
* improved animation editorJuan Linietsky2015-05-251-2/+26
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Changed popup_centered by popup_centered_minsize in editor dialogsFranklin Sobrinho2015-04-081-1/+1
* Camel casing being capitalized only happens in the inspector now.Nathan Warden2015-03-231-1/+1
* New option to send canvas to render bufferJuan Linietsky2015-03-161-0/+24
* increase minimum range in property editor a bitJuan Linietsky2015-03-101-1/+1
* lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-091-3/+3
* support for 2D shadow castersJuan Linietsky2015-03-021-3/+37
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-01-031-0/+73
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