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path: root/tools/editor/project_settings.h
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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-164/+0
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* ProjectSettings: InputMap dialog fixesAndreas Haas2017-02-131-1/+1
| | | | | Now the selection jumps to the correct action after a new event has been added. Also sets the default device id for Joypad button events to 0.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-1/+1
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Show last added action on Input Map and implement InputEvent "=="volzhs2016-08-281-1/+1
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* Added drag and drop to rearrange the autoload orderFranklin Sobrinho2016-07-041-17/+2
| | | | * Created a new class for autoload settings, in editor_autoload_settings.h
* Drop empty files that are not used anywhereRémi Verschelde2016-06-181-1/+0
| | | | Part of #5272
* Ability to rename autoloadsJohan Manuel2016-05-271-0/+2
| | | | | The commit makes the 'Name' field of autoloads editable, with support for undo/redo. Name clashes/invalid characters are handled. Fixes #3481.
* -Made editor support SSL certs by default (embedded them)Juan Linietsky2016-03-121-1/+5
| | | | | | | | | -Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now.
* Completed the support for plugins! It is not possible to add plugins.Juan Linietsky2016-02-271-0/+10
| | | | | | Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun!
* Rename input actions by editing its item in the listIgnacio Etcheverry2016-02-131-5/+2
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* Revert "Better search for SectionedPropertyEditor, added "All" section"Juan Linietsky2016-01-231-0/+9
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* Better search for SectionedPropertyEditor, added "All" sectionFranklin Sobrinho2016-01-121-9/+0
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Ability to set autoloads as singleton global variablesreduz2015-12-281-0/+2
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* -split view of property editor and editor settingsJuan Linietsky2015-12-151-1/+1
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* Added input actions renamingIgnacio Etcheverry2015-12-141-0/+4
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* Implement name filter to PropertyEditorFranklin Sobrinho2015-11-211-0/+9
| | | | - Add search bar to Inspector tab and to Project and Editor settings dialog
* new file dialog!Juan Linietsky2015-06-061-4/+4
| | | | | | | | | -ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+152