| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -1603/+0 |
| | | | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | ||||
| * | Make Editor, Export and Project settings dialogs resizable and store their ↵ | Ray Koopa | 2017-03-03 | 1 | -24/+33 |
| | | | | | bounds | ||||
| * | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | 2017-02-21 | 1 | -1/+1 |
| | | | | | | | modified files) -.pck and .zip exporting redone, seems to be working.. | ||||
| * | Merge pull request #7792 from Hinsbart/inputmap_fixes | Rémi Verschelde | 2017-02-14 | 1 | -4/+10 |
| |\ | | | | | ProjectSettings: InputMap dialog fixes | ||||
| | * | ProjectSettings: InputMap dialog fixes | Andreas Haas | 2017-02-13 | 1 | -4/+10 |
| | | | | | | | | | | | Now the selection jumps to the correct action after a new event has been added. Also sets the default device id for Joypad button events to 0. | ||||
| * | | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -33/+33 |
| |/ | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
| * | Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x | Juan Linietsky | 2017-02-04 | 1 | -1/+1 |
| | | |||||
| * | Removed import/export system, will start new one from scratch. | Juan Linietsky | 2017-01-25 | 1 | -2/+2 |
| | | |||||
| * | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 1 | -2/+2 |
| | | |||||
| * | Style: Cleanups, added headers, renamed files | Rémi Verschelde | 2017-01-16 | 1 | -0/+1 |
| | | | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain). | ||||
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -2/+2 |
| | | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | ||||
| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -8/+8 |
| | | | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | ||||
| * | Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵ | Juan Linietsky | 2017-01-10 | 1 | -2/+2 |
| | | | | | container! | ||||
| * | PopupMenu now emits both index_pressed and id_pressed instead of ↵ | Juan Linietsky | 2017-01-08 | 1 | -2/+2 |
| | | | | | item_pressed, closes #3188 | ||||
| * | renamed joystick to joypad everywhere around source code! | Juan Linietsky | 2017-01-08 | 1 | -12/+12 |
| | | |||||
| * | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | 2017-01-08 | 1 | -1/+1 |
| | | | | | differentiated than generalized _input | ||||
| * | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | 2017-01-05 | 1 | -109/+71 |
| | | | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | ||||
| * | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 1 | -5/+5 |
| | | | | | | | -Modified help to display properties GDScript can still not make use of them, though. | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -33/+33 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | Merge pull request #6249 from volzhs/issue-6121 | Rémi Verschelde | 2016-08-28 | 1 | -1/+29 |
| |\ | | | | | Show last added action on Input Map | ||||
| | * | Show last added action on Input Map and implement InputEvent "==" | volzhs | 2016-08-28 | 1 | -1/+29 |
| | | | |||||
| * | | Device Input dialog now uses containers | Ignacio Etcheverry | 2016-08-04 | 1 | -20/+22 |
| |/ | |||||
| * | Project Settings: Use containers for the Input Map tab content | Ignacio Etcheverry | 2016-07-27 | 1 | -16/+17 |
| | | |||||
| * | Merge pull request #5584 from TheHX/project-settings | Juan Linietsky | 2016-07-10 | 1 | -5/+31 |
| |\ | | | | | Implement undo/redo for adding and deleting global properties | ||||
| | * | Implement undo/redo for adding and deleting global properties | Franklin Sobrinho | 2016-07-07 | 1 | -5/+31 |
| | | | |||||
| * | | Added drag and drop to rearrange the autoload order | Franklin Sobrinho | 2016-07-04 | 1 | -388/+5 |
| |/ | | | | * Created a new class for autoload settings, in editor_autoload_settings.h | ||||
| * | Merge pull request #4824 from 29jm/pr-3481 | Juan Linietsky | 2016-06-06 | 1 | -21/+101 |
| |\ | | | | | Ability to rename autoloads | ||||
| | * | Ability to rename autoloads | Johan Manuel | 2016-05-27 | 1 | -21/+101 |
| | | | | | | | | | | | The commit makes the 'Name' field of autoloads editable, with support for undo/redo. Name clashes/invalid characters are handled. Fixes #3481. | ||||
| * | | -customizable shortcuts in editor | Juan Linietsky | 2016-06-04 | 1 | -1/+1 |
| | | | | | | | | | | | -editor settings now save to .tres instead of .xml -buttons can now hold a shortcut | ||||
| * | | Added more translatable strings in code. Updated template tools.pot. | DimOkGamer | 2016-05-30 | 1 | -4/+4 |
| | | | | | | | | | also improved Russian localization. | ||||
| * | | Set more visible string to translatable | Geequlim | 2016-05-29 | 1 | -2/+2 |
| |/ | |||||
| * | i18n: Second pass at proofreading | Rémi Verschelde | 2016-05-21 | 1 | -3/+3 |
| | | | | | | Mostly removing commented out strings, plus a few critical ones that should not be translated. | ||||
| * | i18n: Proofreading of all strings | Rémi Verschelde | 2016-05-21 | 1 | -15/+15 |
| | | | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there. | ||||
| * | Modified editor strings to be translatable in the future | Juan Linietsky | 2016-05-03 | 1 | -96/+96 |
| | | |||||
| * | More precise InputMap Axis descriptions in project settings. | Hinsbart | 2016-04-28 | 1 | -24/+18 |
| | | | | | Now it's "Left Stick {Up, Down, Left, Right}" instead of just "Left Stick" repeated 4x. | ||||
| * | -Made editor support SSL certs by default (embedded them) | Juan Linietsky | 2016-03-12 | 1 | -1/+6 |
| | | | | | | | | | | -Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now. | ||||
| * | fix two reading uninitialized pointers | Hubert Jarosz | 2016-03-09 | 1 | -1/+1 |
| | | | | | | | fixed in: tools/editor/project_settings.cpp scene/gui/graph_edit.cpp | ||||
| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -2/+2 |
| | | |||||
| * | Fix Project Settings dialog add/delete global variable | Franklin Sobrinho | 2016-03-06 | 1 | -11/+20 |
| | | |||||
| * | Completed the support for plugins! It is not possible to add plugins. | Juan Linietsky | 2016-02-27 | 1 | -0/+12 |
| | | | | | | | Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun! | ||||
| * | Rename input actions by editing its item in the list | Ignacio Etcheverry | 2016-02-13 | 1 | -72/+55 |
| | | |||||
| * | fix joystick related label text in project settings | hondres | 2016-02-11 | 1 | -2/+2 |
| | | |||||
| * | Merge pull request #3560 from Hinsbart/axis_names | punto- | 2016-02-02 | 1 | -6/+17 |
| |\ | | | | | fix joystick axis names in project settings | ||||
| | * | fix joystick axis names in project settings | hondres | 2016-02-03 | 1 | -6/+17 |
| | | | |||||
| * | | -make animationplayer thinner, also toolbuttons too. fixes #3526 | Juan Linietsky | 2016-02-02 | 1 | -1/+1 |
| |/ | |||||
| * | -make autoloads keep order when toggling singleton, fixes #3482 | Juan Linietsky | 2016-02-02 | 1 | -0/+3 |
| | | |||||
| * | -Made Joystick menus friendlier, show button index, more up to date names ↵ | Juan Linietsky | 2016-02-02 | 1 | -10/+22 |
| | | | | | and axis names. Closes #3501 | ||||
| * | do not fail on invalid audio driver, fixes #3466 | Juan Linietsky | 2016-01-31 | 1 | -0/+2 |
| | | |||||
| * | fix dpad left/right not showing correctly in project settings | hondres | 2016-01-28 | 1 | -1/+1 |
| | | |||||
