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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-1603/+0
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* Make Editor, Export and Project settings dialogs resizable and store their ↵Ray Koopa2017-03-031-24/+33
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* -renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky2017-02-211-1/+1
| | | | | | modified files) -.pck and .zip exporting redone, seems to be working..
* Merge pull request #7792 from Hinsbart/inputmap_fixesRémi Verschelde2017-02-141-4/+10
|\ | | | | ProjectSettings: InputMap dialog fixes
| * ProjectSettings: InputMap dialog fixesAndreas Haas2017-02-131-4/+10
| | | | | | | | | | Now the selection jumps to the correct action after a new event has been added. Also sets the default device id for Joypad button events to 0.
* | Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-33/+33
|/ | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.xJuan Linietsky2017-02-041-1/+1
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* Removed import/export system, will start new one from scratch.Juan Linietsky2017-01-251-2/+2
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* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-2/+2
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* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-0/+1
| | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-2/+2
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* Type renames:Juan Linietsky2017-01-111-8/+8
| | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
* Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵Juan Linietsky2017-01-101-2/+2
| | | | container!
* PopupMenu now emits both index_pressed and id_pressed instead of ↵Juan Linietsky2017-01-081-2/+2
| | | | item_pressed, closes #3188
* renamed joystick to joypad everywhere around source code!Juan Linietsky2017-01-081-12/+12
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* renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky2017-01-081-1/+1
| | | | differentiated than generalized _input
* -Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky2017-01-051-109/+71
| | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-5/+5
| | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-33/+33
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Merge pull request #6249 from volzhs/issue-6121Rémi Verschelde2016-08-281-1/+29
|\ | | | | Show last added action on Input Map
| * Show last added action on Input Map and implement InputEvent "=="volzhs2016-08-281-1/+29
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* | Device Input dialog now uses containersIgnacio Etcheverry2016-08-041-20/+22
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* Project Settings: Use containers for the Input Map tab contentIgnacio Etcheverry2016-07-271-16/+17
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* Merge pull request #5584 from TheHX/project-settingsJuan Linietsky2016-07-101-5/+31
|\ | | | | Implement undo/redo for adding and deleting global properties
| * Implement undo/redo for adding and deleting global propertiesFranklin Sobrinho2016-07-071-5/+31
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* | Added drag and drop to rearrange the autoload orderFranklin Sobrinho2016-07-041-388/+5
|/ | | | * Created a new class for autoload settings, in editor_autoload_settings.h
* Merge pull request #4824 from 29jm/pr-3481Juan Linietsky2016-06-061-21/+101
|\ | | | | Ability to rename autoloads
| * Ability to rename autoloadsJohan Manuel2016-05-271-21/+101
| | | | | | | | | | The commit makes the 'Name' field of autoloads editable, with support for undo/redo. Name clashes/invalid characters are handled. Fixes #3481.
* | -customizable shortcuts in editorJuan Linietsky2016-06-041-1/+1
| | | | | | | | | | -editor settings now save to .tres instead of .xml -buttons can now hold a shortcut
* | Added more translatable strings in code. Updated template tools.pot.DimOkGamer2016-05-301-4/+4
| | | | | | | | also improved Russian localization.
* | Set more visible string to translatableGeequlim2016-05-291-2/+2
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* i18n: Second pass at proofreadingRémi Verschelde2016-05-211-3/+3
| | | | | Mostly removing commented out strings, plus a few critical ones that should not be translated.
* i18n: Proofreading of all stringsRémi Verschelde2016-05-211-15/+15
| | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-96/+96
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* More precise InputMap Axis descriptions in project settings.Hinsbart2016-04-281-24/+18
| | | | Now it's "Left Stick {Up, Down, Left, Right}" instead of just "Left Stick" repeated 4x.
* -Made editor support SSL certs by default (embedded them)Juan Linietsky2016-03-121-1/+6
| | | | | | | | | -Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now.
* fix two reading uninitialized pointersHubert Jarosz2016-03-091-1/+1
| | | | | | fixed in: tools/editor/project_settings.cpp scene/gui/graph_edit.cpp
* remove trailing whitespaceHubert Jarosz2016-03-091-2/+2
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* Fix Project Settings dialog add/delete global variableFranklin Sobrinho2016-03-061-11/+20
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* Completed the support for plugins! It is not possible to add plugins.Juan Linietsky2016-02-271-0/+12
| | | | | | Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun!
* Rename input actions by editing its item in the listIgnacio Etcheverry2016-02-131-72/+55
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* fix joystick related label text in project settingshondres2016-02-111-2/+2
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* Merge pull request #3560 from Hinsbart/axis_namespunto-2016-02-021-6/+17
|\ | | | | fix joystick axis names in project settings
| * fix joystick axis names in project settingshondres2016-02-031-6/+17
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* | -make animationplayer thinner, also toolbuttons too. fixes #3526Juan Linietsky2016-02-021-1/+1
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* -make autoloads keep order when toggling singleton, fixes #3482Juan Linietsky2016-02-021-0/+3
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* -Made Joystick menus friendlier, show button index, more up to date names ↵Juan Linietsky2016-02-021-10/+22
| | | | and axis names. Closes #3501
* do not fail on invalid audio driver, fixes #3466Juan Linietsky2016-01-311-0/+2
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* fix dpad left/right not showing correctly in project settingshondres2016-01-281-1/+1
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