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path: root/tools/editor/project_settings.cpp
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* Implement name filter to PropertyEditorFranklin Sobrinho2015-11-211-59/+95
| | | | - Add search bar to Inspector tab and to Project and Editor settings dialog
* make moving up&down items from the autoload list workJuan Linietsky2015-08-301-9/+40
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* new file dialog!Juan Linietsky2015-06-061-10/+10
| | | | | | | | | -ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
* -Fixed bug in translation remaps, also added proper demo, maybe fixes #1729Juan Linietsky2015-05-121-2/+3
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* -Changed Godot exit to be clean.Juan Linietsky2015-04-201-3/+6
| | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-3/+3
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* -project settings are saved when changedJuan Linietsky2014-02-151-2/+14
| | | | | | | | -load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1566