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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-142/+0
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* -renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky2017-02-211-0/+6
| | | | | | modified files) -.pck and .zip exporting redone, seems to be working..
* Editor Export Settings Dialog is completed!! Now on to make some exporters..Juan Linietsky2017-02-191-154/+44
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* Removed import/export system, will start new one from scratch.Juan Linietsky2017-01-251-0/+2
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* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* some class renamesJuan Linietsky2017-01-121-1/+1
| | | | | | TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-2/+2
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Check keystore field when export Android release apkvolzhs2016-11-291-0/+11
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* Move export GUI debug toggle to export settings windoweska2016-04-281-1/+0
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* add feature to exclude files from exportblackwc2016-02-041-1/+2
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* defer project export filesystem update if not visibleJuan Linietsky2016-01-271-0/+2
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the ↵Juan Linietsky2015-12-041-0/+1
| | | | | | process. Keeping old version just in case for now. -Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
* -support for stereo ima-adpcm sample compression & playbackJuan Linietsky2015-11-091-0/+6
| | | | -support for converting samples to ima-adpcm upon export
* **WARNING BEFORE PULLING**Juan Linietsky2015-08-231-0/+3
| | | | | | | | | | | This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file
* new file dialog!Juan Linietsky2015-06-061-3/+3
| | | | | | | | | -ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* -Completely removed EmptyControl (but added fallback), closes #1017Juan Linietsky2015-01-031-1/+1
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* Light Baker!Juan Linietsky2014-06-111-0/+9
| | | | | | -=-=-=-=-=-= -Support for lightmap baker, have fun figuring out how it works before tutorial is published.
* -Added ATITC texture supportJuan Linietsky2014-02-261-0/+3
| | | | | -Fixed bug of some tabs showing wrong names -Exported properties for viewport
* -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-131-0/+4
| | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+205