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| | * View > Settings isn't a check item.Felix Laurie von Massenbach2015-02-171-1/+1
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| * | Merge pull request #1380 from ElectricSolstice/wparentheses_removalJuan Linietsky2015-03-221-3/+5
| |\ \ | | | | | | | | Changed code to remove gcc -Wparentheses warnings.
| | * | Changed code to remove gcc -Wparentheses warnings.ElectricSolstice2015-02-161-3/+5
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| * | Merge pull request #1460 from MarianoGnu/masterJuan Linietsky2015-03-222-0/+22
| |\ \ | | | | | | | | Create Checkbox class with support for Radio Buttons
| | * | Register CheckBox class to create it using editor.Mariano Javier Suligoy2015-03-022-0/+22
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| * | | Merge pull request #1537 from rollenrolm/issue_#931Juan Linietsky2015-03-222-13/+58
| |\ \ \ | | | | | | | | | | Fix issue #931: display current view name into editor's 3d scene viewpor...
| | * | | Fix issue #931: display current view name into editor's 3d scene viewportsrollenrolm2015-03-212-13/+58
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| * | | | Fix for Issue #1484: Don't strip whitespace on line commentrollenrolm2015-03-221-2/+2
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| * | | New Demo, Screen Space ShadersJuan Linietsky2015-03-101-1/+1
| | | | | | | | | | | | | | | | | | | | -Fixes to screen space shaders. -Fixes to isometric light demo.
| * | | lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-098-93/+230
| | | | | | | | | | | | | | | | | | | | added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc.
| * | | support for 2D shadow castersJuan Linietsky2015-03-023-0/+588
| |/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader.
* | | Merge branch 'master' of https://github.com/okamstudio/godot into snapping2Carl Olsson2015-02-222-22/+137
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| * | Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-153-6/+646
| |\| | | | | | | | | | | | | Conflicts: scene/2d/tile_map.cpp
| * | Reorder tile transforms so transpose occurs before flips. Much more ↵Carl Olsson2015-02-132-14/+15
| | | | | | | | | | | | intuitive for flipping transposed tiles.
| * | Moved wrapper function to TileMapEditor.Carl Olsson2015-02-112-5/+12
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| * | Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-111-1/+5
| |\ \ | | | | | | | | | | | | | | | | Conflicts: demos/2d/polygon_path_finder_demo/.fscache
| * | | Revert variant arg length to 5 and add 5 arg wrapper function for TileMap ↵Carl Olsson2015-02-111-6/+6
| | | | | | | | | | | | | | | | set_cell.
| * | | Forgot to update tile transform buttons when picking tiles.Carl Olsson2015-02-032-4/+6
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| * | | Finish GUI for tile transform.Carl Olsson2015-02-021-1/+43
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| * | | Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-023-9/+25
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| * | | | Working TileMap tile transpose transform.Carl Olsson2015-02-022-7/+23
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| * | | | Prep for tile transpose transform.Carl Olsson2015-01-192-18/+65
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* | | | | Renamed "snap to offset" to "snap relative". Better conveys meaning.Carl Olsson2015-02-202-17/+17
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* | | | | Better 2D SnappingCarl Olsson2015-02-1513-254/+294
| |_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Consolidated duplicate snapping functions into CanvasItemEditor. Allow non-square grids. Add grid origin offsets. Allow seperate toggling of grid display. Add rotation snapping. Add offset snapping.
* | | | Merge pull request #1362 from not-surt/tile_map_body_modeJuan Linietsky2015-02-141-6/+8
|\ \ \ \ | | | | | | | | | | Added body mode property for TileMap as kinematic body
| * | | | Added body mode property to TileMap to select between static and kinematic ↵Carl Olsson2015-02-131-6/+8
| | |_|/ | |/| | | | | | | | | | | | | | | | | | | | | | physics bodies. Kinematic allow use of TileMaps for moving platforms for example. Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too. And in order to fix the tileset I need to activate snapping for collision polygon vertices.
* / | | New Navigation & Pathfinding support for 2DJuan Linietsky2015-02-142-0/+638
|/ / / | | | | | | | | | | | | | | | | | | -Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent)
* | | Merge pull request #1174 from adolson/autoreload-edited-scriptsJuan Linietsky2015-02-091-1/+5
|\ \ \ | |_|/ |/| | add option to automatically reload changed scripts
| * | fixesDana Olson2015-01-171-1/+2
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| * | add option to automatically reload changed scriptsDana Olson2015-01-101-1/+4
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* | | fixed world vertex issues in canvas item shaderJuan Linietsky2015-01-211-1/+1
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* | | Visual Shader Editing for 2DJuan Linietsky2015-01-202-8/+24
| |/ |/| | | | | Editing 2D shaders with visual editor seems to work now.
* | Color Ramp and Curve Map added to visual shader editing.Juan Linietsky2015-01-192-3/+906
| | | | | | | | | | Added Color Ramp and Curve Map to shader nodes. Fixed an issue that crashed Godot Editor right when opened.
* | -intentional breakage of shader graph to fix issues, existing graphs will be ↵Juan Linietsky2015-01-181-1/+1
| | | | | | | | broken, sorry :(
* | Merge pull request #1225 from marynate/PR-script-editor-close-tabJuan Linietsky2015-01-171-4/+7
|\ \ | | | | | | Only show Close Tab confirmation when script has unsaved change
| * | Only show Close Tab confirmation when script has unsaved change;Update Close ↵marynate2015-01-151-4/+7
| | | | | | | | | | | | Tab message to emphasize the fact script will be saved when closing tab;Stop dumping 'applying code' message to console
* | | Merge pull request #1227 from marynate/PR-editor-line-colorJuan Linietsky2015-01-172-0/+2
|\ \ \ | | | | | | | | Add current_line_color editor setting for script and shader editor
| * | | Add current_line_color ediotr setting for script and shader editormarynate2015-01-152-0/+2
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* / / Wrapped duplicated CellOp generation code in a function and added TileMap ↵Carl Olsson2015-01-172-39/+46
|/ / | | | | | | tile picking with Ctrl+LMB.
* | 2D shader progressreduz2015-01-114-53/+37
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* | Fixes #1160BenH2015-01-111-2/+2
|/ | | | | Fixed curve handles not taking current zoom level into consideration when being dragged
* Fixes to GraphEdit:Juan Linietsky2015-01-082-9/+37
| | | | | | | | -Working area is bigger now, solves #1148 -Using Position now works, fixes #1141 -RGB ops now work, fixes #1139 -Missing bindings to GraphEdit and GraphNode added -Shader Graph Editor Shows errors on cyclic links and missing connections
* -Fixed matrix and vec+scalar multiplication issues, fixes #1143Juan Linietsky2015-01-071-7/+28
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* -changed type of C component of vec interp, fixes #1144Juan Linietsky2015-01-071-1/+1
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* -Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky2015-01-072-46/+91
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* -attempt to be friendlier on non english keyboardsJuan Linietsky2015-01-043-8/+8
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* -Fix shortcuts for OSX code completion, fixes #1111Juan Linietsky2015-01-041-0/+4
| | | | -Fixed how translation fallbacks works, fixes #1011
* -Completely removed EmptyControl (but added fallback), closes #1017Juan Linietsky2015-01-031-2/+2
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* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-01-031-0/+4
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| * -fixed bug on focus capture, now respets line/text editJuan Linietsky2015-01-031-0/+4
| | | | | | | | -when playing animations, property editor is now refreshed properly, fixes #1046