| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| | | * | View > Settings isn't a check item. | Felix Laurie von Massenbach | 2015-02-17 | 1 | -1/+1 | |
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| | * | | Merge pull request #1380 from ElectricSolstice/wparentheses_removal | Juan Linietsky | 2015-03-22 | 1 | -3/+5 | |
| | |\ \ | | | | | | | | | Changed code to remove gcc -Wparentheses warnings. | |||||
| | | * | | Changed code to remove gcc -Wparentheses warnings. | ElectricSolstice | 2015-02-16 | 1 | -3/+5 | |
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| | * | | Merge pull request #1460 from MarianoGnu/master | Juan Linietsky | 2015-03-22 | 2 | -0/+22 | |
| | |\ \ | | | | | | | | | Create Checkbox class with support for Radio Buttons | |||||
| | | * | | Register CheckBox class to create it using editor. | Mariano Javier Suligoy | 2015-03-02 | 2 | -0/+22 | |
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| | * | | | Merge pull request #1537 from rollenrolm/issue_#931 | Juan Linietsky | 2015-03-22 | 2 | -13/+58 | |
| | |\ \ \ | | | | | | | | | | | Fix issue #931: display current view name into editor's 3d scene viewpor... | |||||
| | | * | | | Fix issue #931: display current view name into editor's 3d scene viewports | rollenrolm | 2015-03-21 | 2 | -13/+58 | |
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| | * | | | | Fix for Issue #1484: Don't strip whitespace on line comment | rollenrolm | 2015-03-22 | 1 | -2/+2 | |
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| | * | | | New Demo, Screen Space Shaders | Juan Linietsky | 2015-03-10 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | | | | | | | -Fixes to screen space shaders. -Fixes to isometric light demo. | |||||
| | * | | | lot of work on 2D lighting and isometric maps | Juan Linietsky | 2015-03-09 | 8 | -93/+230 | |
| | | | | | | | | | | | | | | | | | | | | | added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc. | |||||
| | * | | | support for 2D shadow casters | Juan Linietsky | 2015-03-02 | 3 | -0/+588 | |
| | |/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | | Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. | |||||
| * | | | Merge branch 'master' of https://github.com/okamstudio/godot into snapping2 | Carl Olsson | 2015-02-22 | 2 | -22/+137 | |
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| | * | | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | 2015-02-15 | 3 | -6/+646 | |
| | |\| | | | | | | | | | | | | | Conflicts: scene/2d/tile_map.cpp | |||||
| | * | | Reorder tile transforms so transpose occurs before flips. Much more ↵ | Carl Olsson | 2015-02-13 | 2 | -14/+15 | |
| | | | | | | | | | | | | | intuitive for flipping transposed tiles. | |||||
| | * | | Moved wrapper function to TileMapEditor. | Carl Olsson | 2015-02-11 | 2 | -5/+12 | |
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| | * | | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | 2015-02-11 | 1 | -1/+5 | |
| | |\ \ | | | | | | | | | | | | | | | | | Conflicts: demos/2d/polygon_path_finder_demo/.fscache | |||||
| | * | | | Revert variant arg length to 5 and add 5 arg wrapper function for TileMap ↵ | Carl Olsson | 2015-02-11 | 1 | -6/+6 | |
| | | | | | | | | | | | | | | | | | set_cell. | |||||
| | * | | | Forgot to update tile transform buttons when picking tiles. | Carl Olsson | 2015-02-03 | 2 | -4/+6 | |
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| | * | | | Finish GUI for tile transform. | Carl Olsson | 2015-02-02 | 1 | -1/+43 | |
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| | * | | | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | 2015-02-02 | 3 | -9/+25 | |
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| | * | | | | Working TileMap tile transpose transform. | Carl Olsson | 2015-02-02 | 2 | -7/+23 | |
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| | * | | | | Prep for tile transpose transform. | Carl Olsson | 2015-01-19 | 2 | -18/+65 | |
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| * | | | | | Renamed "snap to offset" to "snap relative". Better conveys meaning. | Carl Olsson | 2015-02-20 | 2 | -17/+17 | |
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| * | | | | | Better 2D Snapping | Carl Olsson | 2015-02-15 | 13 | -254/+294 | |
| | |_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Consolidated duplicate snapping functions into CanvasItemEditor. Allow non-square grids. Add grid origin offsets. Allow seperate toggling of grid display. Add rotation snapping. Add offset snapping. | |||||
| * | | | | Merge pull request #1362 from not-surt/tile_map_body_mode | Juan Linietsky | 2015-02-14 | 1 | -6/+8 | |
| |\ \ \ \ | | | | | | | | | | | Added body mode property for TileMap as kinematic body | |||||
| | * | | | | Added body mode property to TileMap to select between static and kinematic ↵ | Carl Olsson | 2015-02-13 | 1 | -6/+8 | |
| | | |_|/ | |/| | | | | | | | | | | | | | | | | | | | | | | physics bodies. Kinematic allow use of TileMaps for moving platforms for example. Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too. And in order to fix the tileset I need to activate snapping for collision polygon vertices. | |||||
| * / | | | New Navigation & Pathfinding support for 2D | Juan Linietsky | 2015-02-14 | 2 | -0/+638 | |
| |/ / / | | | | | | | | | | | | | | | | | | | -Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent) | |||||
| * | | | Merge pull request #1174 from adolson/autoreload-edited-scripts | Juan Linietsky | 2015-02-09 | 1 | -1/+5 | |
| |\ \ \ | |_|/ |/| | | add option to automatically reload changed scripts | |||||
| | * | | fixes | Dana Olson | 2015-01-17 | 1 | -1/+2 | |
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| | * | | add option to automatically reload changed scripts | Dana Olson | 2015-01-10 | 1 | -1/+4 | |
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| * | | | fixed world vertex issues in canvas item shader | Juan Linietsky | 2015-01-21 | 1 | -1/+1 | |
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| * | | | Visual Shader Editing for 2D | Juan Linietsky | 2015-01-20 | 2 | -8/+24 | |
| | |/ |/| | | | | | Editing 2D shaders with visual editor seems to work now. | |||||
| * | | Color Ramp and Curve Map added to visual shader editing. | Juan Linietsky | 2015-01-19 | 2 | -3/+906 | |
| | | | | | | | | | | | Added Color Ramp and Curve Map to shader nodes. Fixed an issue that crashed Godot Editor right when opened. | |||||
| * | | -intentional breakage of shader graph to fix issues, existing graphs will be ↵ | Juan Linietsky | 2015-01-18 | 1 | -1/+1 | |
| | | | | | | | | | broken, sorry :( | |||||
| * | | Merge pull request #1225 from marynate/PR-script-editor-close-tab | Juan Linietsky | 2015-01-17 | 1 | -4/+7 | |
| |\ \ | | | | | | | Only show Close Tab confirmation when script has unsaved change | |||||
| | * | | Only show Close Tab confirmation when script has unsaved change;Update Close ↵ | marynate | 2015-01-15 | 1 | -4/+7 | |
| | | | | | | | | | | | | | Tab message to emphasize the fact script will be saved when closing tab;Stop dumping 'applying code' message to console | |||||
| * | | | Merge pull request #1227 from marynate/PR-editor-line-color | Juan Linietsky | 2015-01-17 | 2 | -0/+2 | |
| |\ \ \ | | | | | | | | | Add current_line_color editor setting for script and shader editor | |||||
| | * | | | Add current_line_color ediotr setting for script and shader editor | marynate | 2015-01-15 | 2 | -0/+2 | |
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| * / / | Wrapped duplicated CellOp generation code in a function and added TileMap ↵ | Carl Olsson | 2015-01-17 | 2 | -39/+46 | |
| |/ / | | | | | | | tile picking with Ctrl+LMB. | |||||
| * | | 2D shader progress | reduz | 2015-01-11 | 4 | -53/+37 | |
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| * | | Fixes #1160 | BenH | 2015-01-11 | 1 | -2/+2 | |
| |/ | | | | | Fixed curve handles not taking current zoom level into consideration when being dragged | |||||
| * | Fixes to GraphEdit: | Juan Linietsky | 2015-01-08 | 2 | -9/+37 | |
| | | | | | | | | | -Working area is bigger now, solves #1148 -Using Position now works, fixes #1141 -RGB ops now work, fixes #1139 -Missing bindings to GraphEdit and GraphNode added -Shader Graph Editor Shows errors on cyclic links and missing connections | |||||
| * | -Fixed matrix and vec+scalar multiplication issues, fixes #1143 | Juan Linietsky | 2015-01-07 | 1 | -7/+28 | |
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| * | -changed type of C component of vec interp, fixes #1144 | Juan Linietsky | 2015-01-07 | 1 | -1/+1 | |
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| * | -Visual Shader Editing Finished, PLEASE TEST! | Juan Linietsky | 2015-01-07 | 2 | -46/+91 | |
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| * | -attempt to be friendlier on non english keyboards | Juan Linietsky | 2015-01-04 | 3 | -8/+8 | |
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| * | -Fix shortcuts for OSX code completion, fixes #1111 | Juan Linietsky | 2015-01-04 | 1 | -0/+4 | |
| | | | | | -Fixed how translation fallbacks works, fixes #1011 | |||||
| * | -Completely removed EmptyControl (but added fallback), closes #1017 | Juan Linietsky | 2015-01-03 | 1 | -2/+2 | |
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| * | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-01-03 | 1 | -0/+4 | |
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| | * | -fixed bug on focus capture, now respets line/text edit | Juan Linietsky | 2015-01-03 | 1 | -0/+4 | |
| | | | | | | | | | -when playing animations, property editor is now refreshed properly, fixes #1046 | |||||
