| Commit message (Expand) | Author | Age | Files | Lines |
| ... | |
| * | | Merge pull request #7445 from tagcup/2d_math_fixes | Juan Linietsky | 2017-01-10 | 1 | -8/+4 |
| |\ \ |
|
| | * | | Various corrections in 2D math. | Ferenc Arn | 2017-01-10 | 1 | -8/+4 |
| * | | | Merge pull request #7438 from tagcup/matrix3_rotate_fix | Juan Linietsky | 2017-01-10 | 2 | -20/+10 |
| |\ \ \ |
|
| | * | | | Fix the order in which additional transformations are applied in Matrix3 and ... | Ferenc Arn | 2017-01-08 | 2 | -20/+10 |
| * | | | | Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con... | Juan Linietsky | 2017-01-10 | 11 | -13/+13 |
| * | | | | Groundbreaking!! Godot resources can now be flagged to be local to the scene ... | Juan Linietsky | 2017-01-10 | 3 | -7/+15 |
| * | | | | -All types have editable script now in properties | Juan Linietsky | 2017-01-09 | 4 | -4/+6 |
| * | | | | Merge pull request #7458 from bojidar-bg/right-click-menu | Rémi Verschelde | 2017-01-09 | 1 | -8/+9 |
| |\ \ \ \ |
|
| | * | | | | Fix #7455 - script text editor's right click menu being weird | Bojidar Marinov | 2017-01-07 | 1 | -8/+9 |
| | | |/ /
| |/| | |
|
| * | | | | -removed stop mouse and ignore mouse from control, which were confusing, repl... | Juan Linietsky | 2017-01-08 | 1 | -1/+1 |
| * | | | | Removed ratio anchoring (will have to fix multiple 3D views later..) | Juan Linietsky | 2017-01-08 | 1 | -22/+22 |
| * | | | | PopupMenu now emits both index_pressed and id_pressed instead of item_pressed... | Juan Linietsky | 2017-01-08 | 24 | -44/+44 |
| * | | | | renamed _input_event for GUI events to _gui_input, so it's more differentiate... | Juan Linietsky | 2017-01-08 | 46 | -81/+81 |
| * | | | | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 26 | -139/+139 |
| |/ / / |
|
| * | | | Editor settings categories are now tidy and beautiful! | Juan Linietsky | 2017-01-05 | 16 | -156/+156 |
| * | | | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky | 2017-01-05 | 5 | -14/+14 |
| * | | | -GDScript support for accessing properties directly | Juan Linietsky | 2017-01-04 | 1 | -2/+6 |
| |/ / |
|
| * | | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2017-01-04 | 6 | -24/+24 |
| |\ \ |
|
| | * | | Use right handed coordinate system for rotation matrices and quaternions. Als... | Ferenc Arn | 2017-01-03 | 6 | -24/+24 |
| * | | | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 13 | -152/+152 |
| |/ / |
|
| * | | Begin modifying properties to make them more friendly to script and doc. | Juan Linietsky | 2017-01-03 | 1 | -1/+1 |
| * | | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 83 | -512/+512 |
| * | | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 33 | -260/+379 |
| |\ \ |
|
| | * | | WIP particle system | Juan Linietsky | 2017-01-01 | 1 | -0/+11 |
| | * | | put some limits to max ubo sizes to avoid crashes | Juan Linietsky | 2016-12-23 | 1 | -1/+0 |
| | * | | baking now shows a proper button, and bakes can be saved. | Juan Linietsky | 2016-12-23 | 2 | -0/+95 |
| | * | | Blend shapes using transform feedback (GPU) | Juan Linietsky | 2016-11-24 | 1 | -0/+2 |
| | * | | Instancing is working! (hooray) | Juan Linietsky | 2016-11-22 | 1 | -2/+6 |
| | * | | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 2016-11-09 | 1 | -0/+14 |
| | * | | -Many many fixes | Juan Linietsky | 2016-10-29 | 2 | -4/+7 |
| | * | | PBR more or less working, still working on bringing gizmos back | Juan Linietsky | 2016-10-27 | 7 | -59/+55 |
| | * | | Everything returning to normal in 3D, still a long way to go | Juan Linietsky | 2016-10-19 | 1 | -0/+1 |
| | * | | -the new shader language seems to work | Juan Linietsky | 2016-10-07 | 2 | -166/+93 |
| | * | | -Added ViewportContainer, this is the only way to make viewports show up in G... | Juan Linietsky | 2016-10-05 | 3 | -4/+5 |
| | * | | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 28 | -79/+114 |
| * | | | Merge pull request #7401 from Zylann/bucket_fill_preview | Rémi Verschelde | 2017-01-02 | 2 | -9/+89 |
| |\ \ \ |
|
| | * | | | Added option to toggle bucket fill preview | Marc Gilleron | 2016-12-31 | 1 | -2/+3 |
| | * | | | Added bucket fill preview | Marc Gilleron | 2016-12-31 | 2 | -8/+87 |
| * | | | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 79 | -79/+79 |
| |/ / / |
|
| * | | | TextureRegionEditor: Fix mouse wheel scroll speed. | Andreas Haas | 2016-12-03 | 1 | -2/+2 |
| * | | | Fix snap mode selector sticking in texture region module | Dmitry Kram | 2016-11-27 | 1 | -1/+1 |
| * | | | Added snapping to 3D path handles to bring it in line with its 2D counterpart | Ben Hickling | 2016-11-14 | 1 | -0/+6 |
| * | | | Prevent to select children if selection lock or instanced scene | volzhs | 2016-11-12 | 1 | -7/+14 |
| * | | | Made background and symbol color follow the color API | Paulb23 | 2016-11-06 | 2 | -12/+4 |
| * | | | style: Fix PEP8 whitespace issues in Python files | Rémi Verschelde | 2016-11-01 | 1 | -1/+1 |
| * | | | Fix memory leak with drag & drop on 2D viewport | volzhs | 2016-10-31 | 1 | -0/+1 |
| * | | | Fix p_index out of size error when closing script | volzhs | 2016-10-31 | 1 | -1/+1 |
| * | | | Fix 2 search menus are shown | volzhs | 2016-10-31 | 1 | -11/+6 |
| * | | | Improve drag and drop on 2D viewport | volzhs | 2016-10-26 | 2 | -5/+452 |
| * | | | Prevent unwanted script editor input on game crash | Henrique Lacreta Alves | 2016-10-22 | 1 | -0/+1 |