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* Added more translatable strings in code. Updated template tools.pot.DimOkGamer2016-05-301-7/+7
| | | | also improved Russian localization.
* -Some fixes to OSX retina scaling for window functionsJuan Linietsky2016-05-305-7/+12
| | | | -Implemented HiDPI detection and support for Godot Editor!
* Merge pull request #4847 from Hinsbart/fix_icon_scale_newRémi Verschelde2016-05-291-4/+5
|\ | | | | Proper alignment and fixed scaling for TileMapEditor tile icons.
| * Delete unused code in TileMapEditorAndreas Haas2016-05-281-2/+0
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| * Reorder tiles into nice columnsBojidar Marinov2016-05-271-3/+6
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| * Use scalar to scale TileMap iconsAndreas Haas2016-05-271-2/+2
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* | Merge pull request #4843 from ↵Rémi Verschelde2016-05-292-0/+61
|\ \ | | | | | | | | | | | | Paulb23/breakpoints_next_prev_and_remove_issue_1690 Added, goto next and previous breakpoint and remove all, issue 1690
| * | Added, goto next and previous breakpoint and remove all, issue 1690Paulb232016-05-272-0/+61
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* | Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750Rémi Verschelde2016-05-291-1/+3
|\ \ | | | | | | Added breakpoint markers, issue 4750
| * | Added breakpoint markers, issue 4750Paulb232016-05-261-1/+3
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* | Merge pull request #4812 from neikeq/pr-search-barRémi Verschelde2016-05-294-20/+22
|\ \ | | | | | | ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
| * | ScriptEditor/ShaderEditor: Replace find/replace dialog with a barIgnacio Etcheverry2016-05-294-20/+22
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* | Set more visible string to translatableGeequlim2016-05-291-3/+1
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* | Merge pull request #4852 from MarianoGnu/masterMariano Javier Suligoy2016-05-281-0/+1
|\ \ | | | | | | Remove focus from Sprite Region Editor dialog. Fixes #4751
| * | Remove focus from Sprite Region Editor dialog. Fixes #4751MarianoGNU2016-05-271-0/+1
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* / Changed import workflowJuan Linietsky2016-05-271-0/+16
|/ | | | | | | | | | | | | | | | -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
* Added settings to change marked and breakpoint colorPaulb232016-05-252-0/+4
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* Set tooltip for SpriteRegionEditorAndreas Haas2016-05-251-0/+1
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* Add a slider for zooming TileMap preview icons.Andreas Haas2016-05-242-0/+23
| | | | Fixes #2413
* -Improve resource previewsJuan Linietsky2016-05-2311-265/+1167
| | | | -Also fixed draw_texture_rect() tile parameter
* Added color themes to the text editorPaulb232016-05-232-0/+73
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* fix error when open project and close editorvolzhs2016-05-221-1/+1
| | | | | | | | | | | | | | | | | | | | | | ### when open project ### ``` ERROR: Attempt to connect nonexistent signal 'size_flags_changed' to method 'queue_sort' At: core\object.cpp:1400 ERROR: Attempt to connect nonexistent signal 'minimum_size_changed' to method '_child_minsize_changed' At: core\object.cpp:1400 ERROR: Attempt to connect nonexistent signal 'visibility_changed' to method '_child_minsize_changed' At: core\object.cpp:1400 ``` ### when close editor ### ``` ERROR: Nonexistent signal: size_flags_changed At: core\object.cpp:1458 ERROR: Nonexistent signal: minimum_size_changed At: core\object.cpp:1458 ERROR: Nonexistent signal: visibility_changed At: core\object.cpp:1458 ```
* i18n: Use %d instead of %i in vformatRémi Verschelde2016-05-215-6/+6
| | | | Fixes #4742.
* remove trailing whitespaceHubert Jarosz2016-05-213-6/+6
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* Merge pull request #4733 from akien-mga/pr-i18n-proofreadingRémi Verschelde2016-05-2135-196/+196
|\ | | | | i18n: Proofreading of all strings
| * i18n: Second pass at proofreadingRémi Verschelde2016-05-2117-50/+50
| | | | | | | | | | Mostly removing commented out strings, plus a few critical ones that should not be translated.
| * i18n: Proofreading of all stringsRémi Verschelde2016-05-2127-148/+148
| | | | | | | | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
* | Merge pull request #4722 from MarianoGnu/masterRémi Verschelde2016-05-212-1/+110
|\ \ | | | | | | Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.
| * | Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.MarianoGNU2016-05-192-1/+110
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* / Multiline duplication, issue #4661Paulb232016-05-191-6/+25
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* New reworked AnimatedSprite!Juan Linietsky2016-05-146-77/+733
| | | | | | | | | -New SpriteFrames editor, with support for drag&drop, multiple animation sets, animation speed and loop. -New AnimatedSprite, with support for all the new features! AnimatedSprite3D has not been updated yet. -Added support for drag&drop to other editors, such as resourcepreload, sample library, etc.
* -begun implementing drag & drop editor wideJuan Linietsky2016-05-111-0/+2
| | | | | | -filesystem dock dnd support -property list dnd support -scene tree dnd support
* Added caret blink in text editorPaulb232016-05-092-0/+10
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* Fixed animation player auto-queue duplication and undo/redoPaulb232016-05-072-7/+29
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* i18n: Don't make print_line calls translatableRémi Verschelde2016-05-046-16/+16
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* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-0343-848/+847
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* AnimationPlayer: Prevent resetting timeline when pinned (#4497)Rémi Verschelde2016-05-011-0/+3
| | | Fixes #1019
* Merge pull request #4485 from bojidar-bg/2d-snap-axisRémi Verschelde2016-04-291-3/+14
|\ | | | | Allow dragging on only one axis when holding down shift in 2D
| * Allow dragging on only one (global) axis when holding down shiftBojidar Marinov2016-04-291-3/+14
| | | | | | | | Closes #1723
* | Shader editor now uses text editor settingsPaulb232016-04-292-3/+31
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* | Fixed shader editor syntax coloringPaulb232016-04-291-0/+6
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* | Merge pull request #4451 from JoshuaGrams/anim-tree-filterRémi Verschelde2016-04-281-23/+29
|\ \ | |/ |/| Anim tree: add filters on Animation nodes
| * AnimationTree: add filters to Animation nodes.Josh Grams2016-04-261-23/+29
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* | Trim trailing white space on save, issue 4383Paulb232016-04-232-3/+53
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* Adds a remove class item option in the theme editor.Aren Villanueva2016-04-212-1/+64
| | | | I've also added a get_stylebox_types helper function to the theme class in order to figure out exactly what types are available to a theme.
* Merge pull request #4302 from Anarchid/gridmap-navmeshRémi Verschelde2016-04-201-2/+15
|\ | | | | Navmesh support for GridMaps
| * Implement GridMap support for navigation meshesAnarchid2016-04-201-2/+15
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* | Made trackpad behaviour optional in 3D mode (issue #4265)Marc Gilleron2016-04-121-1/+2
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* | Setting to change line number colorPaulb232016-04-081-0/+1
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* | Merge pull request #4258 from neikeq/pr-imp-canvas-selectRémi Verschelde2016-04-072-2/+11
|\ \ | | | | | | Avoid selecting items from instanced scenes in CanvasItemEditorPlugin