| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| | * | | Modify margins with mouse input | MarianoGNU | 2016-06-20 | 2 | -262/+300 | |
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| | * | | Chance Snap for SnapMode and add AutoSlice option. | MarianoGNU | 2016-06-20 | 2 | -120/+314 | |
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| * | | | Fixed save as not working with scripts | Paulb23 | 2016-06-22 | 1 | -0/+1 | |
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| * | | | Merge pull request #5344 from Paulb23/code_completion_colors | Rémi Verschelde | 2016-06-22 | 2 | -0/+6 | |
| |\ \ \ | | | | | | | | | Code completion box colors | |||||
| | * | | | Added code completion existing color setting | Paulb23 | 2016-06-21 | 2 | -0/+2 | |
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| | * | | | Added code completion selected color setting | Paulb23 | 2016-06-21 | 2 | -0/+2 | |
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| | * | | | Added code completion background color setting | Paulb23 | 2016-06-21 | 2 | -0/+2 | |
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| * | | | | Merge pull request #5326 from MarianoGnu/issues | Rémi Verschelde | 2016-06-21 | 1 | -0/+6 | |
| |\ \ \ \ | | | | | | | | | | | Don't create outlines from dummy meshes. Fixes #4718 | |||||
| | * | | | | Don't create outlines from dummy meshes. Fixes #4718 | MarianoGNU | 2016-06-20 | 1 | -0/+6 | |
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| * | | | | Renamed Trackpad Hint to Emulate 3 Button Mouse. (#5258) | sunnystormy | 2016-06-21 | 1 | -1/+1 | |
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| * | | | | do not crash when generating preview of very large sound files, fixes #4123 | Juan Linietsky | 2016-06-20 | 2 | -12/+12 | |
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| * / / | Changed save all scripts shortcut to avoid collision, fixes #4278 | Juan Linietsky | 2016-06-20 | 1 | -1/+1 | |
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| * / | -Improved theme editor, when a new class is added, the members are created ↵ | Juan Linietsky | 2016-06-20 | 2 | -36/+50 | |
| |/ | | | | | | empty, closes #4619 -Made theme editor take less vertical space by using a scroll area | |||||
| * | Remove unused connection. ShaderEditor should'nt handle ShaderGraphs. | MarianoGNU | 2016-06-20 | 1 | -13/+19 | |
| | | | | | Fixes #4678 && #4745 | |||||
| * | Make sure that scripts are reloaded if needed when they enter editing, fixes ↵ | Juan Linietsky | 2016-06-19 | 2 | -4/+16 | |
| | | | | | #4456 | |||||
| * | Merge pull request #5283 from djrm/remove_prints | Rémi Verschelde | 2016-06-19 | 1 | -3/+1 | |
| |\ | | | | | Removed lots of prints | |||||
| | * | Removed lots of prints | Daniel J. Ramirez | 2016-06-18 | 1 | -3/+1 | |
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| * | | Merge pull request #5166 from djrm/shortcuts | Rémi Verschelde | 2016-06-19 | 2 | -52/+62 | |
| |\ \ | | | | | | | Added customizable shortcuts for tile map editor | |||||
| | * | | Completed shortcuts for Tile Map Editor | Daniel J. Ramirez | 2016-06-12 | 1 | -20/+24 | |
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| | * | | Added some shortcutable actions for animation player editor | Daniel J. Ramirez | 2016-06-12 | 1 | -6/+16 | |
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| | * | | Added customizable shortcuts for tile map editor | Daniel J. Ramirez | 2016-06-12 | 1 | -27/+23 | |
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| * | | | -Added trigger mode to tracks, useful for properties that work as triggers, ↵ | Juan Linietsky | 2016-06-19 | 2 | -7/+13 | |
| | |/ |/| | | | | | | | | | such as playing a sample, an animation, etc. -Better interpolation of discrete tracks, fixes #4417 | |||||
| * | | Merge pull request #5236 from djrm/fix_#5228 | Rémi Verschelde | 2016-06-19 | 2 | -9/+9 | |
| |\ \ | | | | | | | Visible path editor icons, fixes #5228 | |||||
| | * | | Visible path editor icons, fixes #5228 | Daniel J. Ramirez | 2016-06-15 | 2 | -9/+9 | |
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| * | | | Drop fully commented-out files | Rémi Verschelde | 2016-06-18 | 3 | -967/+0 | |
| | | | | | | | | | | | | | Part of #5272 | |||||
| * | | | Drop empty files that are not used anywhere | Rémi Verschelde | 2016-06-18 | 2 | -71/+0 | |
| | | | | | | | | | | | | | Part of #5272 | |||||
| * | | | Add missing license headers in our source files (#5255) | Rémi Verschelde | 2016-06-18 | 21 | -11/+561 | |
| | | | | | | | | | | Also removes a couple wrong Godot headers from third-party source files. | |||||
| * | | | -added missing .inc files | Juan Linietsky | 2016-06-17 | 2 | -6/+71 | |
| |/ / | | | | | | | | | | | -Made it possible to change the editor theme -Added two options to theme editor plugin to create empty template themes and editor themes -Make sure that saved themes to .tres keep the null theme fields, to make it easier to keep those when saving/loading the theme | |||||
| * | | Merge pull request #5163 from Paulb23/script_editor_shortcuts | Rémi Verschelde | 2016-06-15 | 2 | -58/+58 | |
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| | * | | Added shader editor shortcuts | Paulb23 | 2016-06-13 | 1 | -11/+11 | |
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| | * | | Added script editor shortcuts | Paulb23 | 2016-06-13 | 1 | -47/+47 | |
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| * | | | Merge pull request #5137 from nunodonato/fixaxismessages | Juan Linietsky | 2016-06-14 | 1 | -4/+4 | |
| |\ \ \ | | | | | | | | | show correct message when transforming with axis-constraint (fixes #4870) | |||||
| | * | | | * fix messages when modifying on switching the active axis | Nuno Donato | 2016-06-10 | 1 | -4/+4 | |
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| * | | | | Merge pull request #5138 from Geequlim/TextureRegionEditor | Juan Linietsky | 2016-06-13 | 2 | -6/+40 | |
| |\ \ \ \ | | | | | | | | | | | Edit the region of AtlasTexture by TextureRegionEditorPlugin | |||||
| | * | | | | Add support for AtlasTexture resources | Geequlim | 2016-06-10 | 2 | -6/+40 | |
| | |/ / / | | | | | | | | | | | | | Add undo/redo support for texture region of stylebox and atlas texture resources. | |||||
| * | | | | Merge pull request #5165 from neikeq/pr-issue-5116 | Juan Linietsky | 2016-06-13 | 2 | -0/+47 | |
| |\ \ \ \ | |_|/ / |/| | | | ConnectionsDock: Double click to create and go to signal connection | |||||
| | * | | | ConnectionsDock: Double click to create and go to signal connection | Ignacio Etcheverry | 2016-06-12 | 2 | -0/+47 | |
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| * | | | | Changed reload logic to auto-hard-reload scripts on save. It's simpler to ↵ | Juan Linietsky | 2016-06-13 | 1 | -2/+7 | |
| | |_|/ |/| | | | | | | | | use and also fixes #4756 | |||||
| * | | | fixed tile map editor plugin, all previews are now the same size, closes #4983 | Juan Linietsky | 2016-06-12 | 1 | -0/+6 | |
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| * | | | Changed how min/max icon size in ItemList works and replaced it by a fixed ↵ | Juan Linietsky | 2016-06-12 | 1 | -1/+1 | |
| | | | | | | | | | | | | | size. Fixes many issues, closes #4907 | |||||
| * | | | rewrote LineEdit window repositioning code so it does not eat the last ↵ | Juan Linietsky | 2016-06-12 | 1 | -0/+1 | |
| | | | | | | | | | | | | | character, closes #4992 | |||||
| * | | | apply built-in scripts when running the game, closes #4987 | Juan Linietsky | 2016-06-11 | 1 | -1/+4 | |
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| * | | add line spacing option to script and shader editor (#5105) | volzhs | 2016-06-09 | 2 | -0/+4 | |
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| * | -Ability to reload (and soft reload) tool scripts. Please test! | Juan Linietsky | 2016-06-08 | 2 | -0/+15 | |
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| * | Improved breakpoint marker position, and scales with font size | Paulb23 | 2016-06-07 | 1 | -1/+0 | |
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| * | Enhanced StyleBoxTexture: | Geequlim | 2016-06-05 | 2 | -68/+107 | |
| | | | | | | Add texture region support for StyleBoxTexture. Quick region(texture region and scale region) selection for StyleBoxTexture with TextureRegionEditorPlugin. | |||||
| * | Add plugin to pick texture region and patch margins for Patch9Frame | Geequlim | 2016-06-05 | 2 | -98/+190 | |
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| * | SampleLibraryEditor: Initialize "is_playing" variable | Błażej Szczygieł | 2016-06-03 | 1 | -1/+1 | |
| | | | | | | | | | | Fixes crash caused by jumping to wrong place due to uninitialized variable. Closes #4703 (cherry picked from commit 9acb666320a03d6f47b6bd43842488bdb921be9f) | |||||
| * | Cleaned up remote menu | Juan Linietsky | 2016-06-03 | 2 | -0/+27 | |
| | | | | | | | | -Merged fileserver & deploy dumb clients option -Live Script Reloading can now happen automatically on script save -Changed Live to Mirror term to differentiate from Unity and Unreal, as what Godot does is not the same thing. | |||||
| * | Added 3 more translatable strings | DimOkGamer | 2016-06-01 | 3 | -3/+3 | |
| | | | | | | | | and fixed russian localization based on user feedback. Added strings already contained in the current version of the localization. | |||||
