| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge pull request #5163 from Paulb23/script_editor_shortcuts | Rémi Verschelde | 2016-06-15 | 2 | -58/+58 |
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| | * | Added shader editor shortcuts | Paulb23 | 2016-06-13 | 1 | -11/+11 |
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| | * | Added script editor shortcuts | Paulb23 | 2016-06-13 | 1 | -47/+47 |
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| * | | Merge pull request #5137 from nunodonato/fixaxismessages | Juan Linietsky | 2016-06-14 | 1 | -4/+4 |
| |\ \ | | | | | | | show correct message when transforming with axis-constraint (fixes #4870) | ||||
| | * | | * fix messages when modifying on switching the active axis | Nuno Donato | 2016-06-10 | 1 | -4/+4 |
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| * | | | Merge pull request #5138 from Geequlim/TextureRegionEditor | Juan Linietsky | 2016-06-13 | 2 | -6/+40 |
| |\ \ \ | | | | | | | | | Edit the region of AtlasTexture by TextureRegionEditorPlugin | ||||
| | * | | | Add support for AtlasTexture resources | Geequlim | 2016-06-10 | 2 | -6/+40 |
| | |/ / | | | | | | | | | | Add undo/redo support for texture region of stylebox and atlas texture resources. | ||||
| * | | | Merge pull request #5165 from neikeq/pr-issue-5116 | Juan Linietsky | 2016-06-13 | 2 | -0/+47 |
| |\ \ \ | |_|/ |/| | | ConnectionsDock: Double click to create and go to signal connection | ||||
| | * | | ConnectionsDock: Double click to create and go to signal connection | Ignacio Etcheverry | 2016-06-12 | 2 | -0/+47 |
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| * | | | Changed reload logic to auto-hard-reload scripts on save. It's simpler to ↵ | Juan Linietsky | 2016-06-13 | 1 | -2/+7 |
| | | | | | | | | | | | | | use and also fixes #4756 | ||||
| * | | | fixed tile map editor plugin, all previews are now the same size, closes #4983 | Juan Linietsky | 2016-06-12 | 1 | -0/+6 |
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| * | | | Changed how min/max icon size in ItemList works and replaced it by a fixed ↵ | Juan Linietsky | 2016-06-12 | 1 | -1/+1 |
| | | | | | | | | | | | | | size. Fixes many issues, closes #4907 | ||||
| * | | | rewrote LineEdit window repositioning code so it does not eat the last ↵ | Juan Linietsky | 2016-06-12 | 1 | -0/+1 |
| | | | | | | | | | | | | | character, closes #4992 | ||||
| * | | | apply built-in scripts when running the game, closes #4987 | Juan Linietsky | 2016-06-11 | 1 | -1/+4 |
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| * | | add line spacing option to script and shader editor (#5105) | volzhs | 2016-06-09 | 2 | -0/+4 |
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| * | -Ability to reload (and soft reload) tool scripts. Please test! | Juan Linietsky | 2016-06-08 | 2 | -0/+15 |
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| * | Improved breakpoint marker position, and scales with font size | Paulb23 | 2016-06-07 | 1 | -1/+0 |
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| * | Enhanced StyleBoxTexture: | Geequlim | 2016-06-05 | 2 | -68/+107 |
| | | | | | | Add texture region support for StyleBoxTexture. Quick region(texture region and scale region) selection for StyleBoxTexture with TextureRegionEditorPlugin. | ||||
| * | Add plugin to pick texture region and patch margins for Patch9Frame | Geequlim | 2016-06-05 | 2 | -98/+190 |
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| * | SampleLibraryEditor: Initialize "is_playing" variable | Błażej Szczygieł | 2016-06-03 | 1 | -1/+1 |
| | | | | | | | | | | Fixes crash caused by jumping to wrong place due to uninitialized variable. Closes #4703 (cherry picked from commit 9acb666320a03d6f47b6bd43842488bdb921be9f) | ||||
| * | Cleaned up remote menu | Juan Linietsky | 2016-06-03 | 2 | -0/+27 |
| | | | | | | | | -Merged fileserver & deploy dumb clients option -Live Script Reloading can now happen automatically on script save -Changed Live to Mirror term to differentiate from Unity and Unreal, as what Godot does is not the same thing. | ||||
| * | Added 3 more translatable strings | DimOkGamer | 2016-06-01 | 3 | -3/+3 |
| | | | | | | | | and fixed russian localization based on user feedback. Added strings already contained in the current version of the localization. | ||||
| * | Added more translatable strings in code. Updated template tools.pot. | DimOkGamer | 2016-05-30 | 1 | -7/+7 |
| | | | | | also improved Russian localization. | ||||
| * | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | 2016-05-30 | 5 | -7/+12 |
| | | | | | -Implemented HiDPI detection and support for Godot Editor! | ||||
| * | Merge pull request #4847 from Hinsbart/fix_icon_scale_new | Rémi Verschelde | 2016-05-29 | 1 | -4/+5 |
| |\ | | | | | Proper alignment and fixed scaling for TileMapEditor tile icons. | ||||
| | * | Delete unused code in TileMapEditor | Andreas Haas | 2016-05-28 | 1 | -2/+0 |
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| | * | Reorder tiles into nice columns | Bojidar Marinov | 2016-05-27 | 1 | -3/+6 |
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| | * | Use scalar to scale TileMap icons | Andreas Haas | 2016-05-27 | 1 | -2/+2 |
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| * | | Merge pull request #4843 from ↵ | Rémi Verschelde | 2016-05-29 | 2 | -0/+61 |
| |\ \ | | | | | | | | | | | | | Paulb23/breakpoints_next_prev_and_remove_issue_1690 Added, goto next and previous breakpoint and remove all, issue 1690 | ||||
| | * | | Added, goto next and previous breakpoint and remove all, issue 1690 | Paulb23 | 2016-05-27 | 2 | -0/+61 |
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| * | | Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750 | Rémi Verschelde | 2016-05-29 | 1 | -1/+3 |
| |\ \ | | | | | | | Added breakpoint markers, issue 4750 | ||||
| | * | | Added breakpoint markers, issue 4750 | Paulb23 | 2016-05-26 | 1 | -1/+3 |
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| * | | Merge pull request #4812 from neikeq/pr-search-bar | Rémi Verschelde | 2016-05-29 | 4 | -20/+22 |
| |\ \ | | | | | | | ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar | ||||
| | * | | ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar | Ignacio Etcheverry | 2016-05-29 | 4 | -20/+22 |
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| * | | Set more visible string to translatable | Geequlim | 2016-05-29 | 1 | -3/+1 |
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| * | | Merge pull request #4852 from MarianoGnu/master | Mariano Javier Suligoy | 2016-05-28 | 1 | -0/+1 |
| |\ \ | | | | | | | Remove focus from Sprite Region Editor dialog. Fixes #4751 | ||||
| | * | | Remove focus from Sprite Region Editor dialog. Fixes #4751 | MarianoGNU | 2016-05-27 | 1 | -0/+1 |
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| * / | Changed import workflow | Juan Linietsky | 2016-05-27 | 1 | -0/+16 |
| |/ | | | | | | | | | | | | | | | | -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | ||||
| * | Added settings to change marked and breakpoint color | Paulb23 | 2016-05-25 | 2 | -0/+4 |
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| * | Set tooltip for SpriteRegionEditor | Andreas Haas | 2016-05-25 | 1 | -0/+1 |
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| * | Add a slider for zooming TileMap preview icons. | Andreas Haas | 2016-05-24 | 2 | -0/+23 |
| | | | | | Fixes #2413 | ||||
| * | -Improve resource previews | Juan Linietsky | 2016-05-23 | 11 | -265/+1167 |
| | | | | | -Also fixed draw_texture_rect() tile parameter | ||||
| * | Added color themes to the text editor | Paulb23 | 2016-05-23 | 2 | -0/+73 |
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| * | fix error when open project and close editor | volzhs | 2016-05-22 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | ### when open project ### ``` ERROR: Attempt to connect nonexistent signal 'size_flags_changed' to method 'queue_sort' At: core\object.cpp:1400 ERROR: Attempt to connect nonexistent signal 'minimum_size_changed' to method '_child_minsize_changed' At: core\object.cpp:1400 ERROR: Attempt to connect nonexistent signal 'visibility_changed' to method '_child_minsize_changed' At: core\object.cpp:1400 ``` ### when close editor ### ``` ERROR: Nonexistent signal: size_flags_changed At: core\object.cpp:1458 ERROR: Nonexistent signal: minimum_size_changed At: core\object.cpp:1458 ERROR: Nonexistent signal: visibility_changed At: core\object.cpp:1458 ``` | ||||
| * | i18n: Use %d instead of %i in vformat | Rémi Verschelde | 2016-05-21 | 5 | -6/+6 |
| | | | | | Fixes #4742. | ||||
| * | remove trailing whitespace | Hubert Jarosz | 2016-05-21 | 3 | -6/+6 |
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| * | Merge pull request #4733 from akien-mga/pr-i18n-proofreading | Rémi Verschelde | 2016-05-21 | 35 | -196/+196 |
| |\ | | | | | i18n: Proofreading of all strings | ||||
| | * | i18n: Second pass at proofreading | Rémi Verschelde | 2016-05-21 | 17 | -50/+50 |
| | | | | | | | | | | | Mostly removing commented out strings, plus a few critical ones that should not be translated. | ||||
| | * | i18n: Proofreading of all strings | Rémi Verschelde | 2016-05-21 | 27 | -148/+148 |
| | | | | | | | | | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there. | ||||
| * | | Merge pull request #4722 from MarianoGnu/master | Rémi Verschelde | 2016-05-21 | 2 | -1/+110 |
| |\ \ | | | | | | | Add Drag&Drop to ShaderGraphEditor's texture uniform graph node. | ||||
