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* Merge pull request #5163 from Paulb23/script_editor_shortcutsRémi Verschelde2016-06-152-58/+58
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| * Added shader editor shortcutsPaulb232016-06-131-11/+11
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| * Added script editor shortcutsPaulb232016-06-131-47/+47
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* | Merge pull request #5137 from nunodonato/fixaxismessagesJuan Linietsky2016-06-141-4/+4
|\ \ | | | | | | show correct message when transforming with axis-constraint (fixes #4870)
| * | * fix messages when modifying on switching the active axisNuno Donato2016-06-101-4/+4
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* | | Merge pull request #5138 from Geequlim/TextureRegionEditorJuan Linietsky2016-06-132-6/+40
|\ \ \ | | | | | | | | Edit the region of AtlasTexture by TextureRegionEditorPlugin
| * | | Add support for AtlasTexture resourcesGeequlim2016-06-102-6/+40
| |/ / | | | | | | | | | Add undo/redo support for texture region of stylebox and atlas texture resources.
* | | Merge pull request #5165 from neikeq/pr-issue-5116Juan Linietsky2016-06-132-0/+47
|\ \ \ | |_|/ |/| | ConnectionsDock: Double click to create and go to signal connection
| * | ConnectionsDock: Double click to create and go to signal connectionIgnacio Etcheverry2016-06-122-0/+47
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* | | Changed reload logic to auto-hard-reload scripts on save. It's simpler to ↵Juan Linietsky2016-06-131-2/+7
| | | | | | | | | | | | use and also fixes #4756
* | | fixed tile map editor plugin, all previews are now the same size, closes #4983Juan Linietsky2016-06-121-0/+6
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* | | Changed how min/max icon size in ItemList works and replaced it by a fixed ↵Juan Linietsky2016-06-121-1/+1
| | | | | | | | | | | | size. Fixes many issues, closes #4907
* | | rewrote LineEdit window repositioning code so it does not eat the last ↵Juan Linietsky2016-06-121-0/+1
| | | | | | | | | | | | character, closes #4992
* | | apply built-in scripts when running the game, closes #4987Juan Linietsky2016-06-111-1/+4
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* | add line spacing option to script and shader editor (#5105)volzhs2016-06-092-0/+4
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* -Ability to reload (and soft reload) tool scripts. Please test!Juan Linietsky2016-06-082-0/+15
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* Improved breakpoint marker position, and scales with font sizePaulb232016-06-071-1/+0
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* Enhanced StyleBoxTexture:Geequlim2016-06-052-68/+107
| | | | | Add texture region support for StyleBoxTexture. Quick region(texture region and scale region) selection for StyleBoxTexture with TextureRegionEditorPlugin.
* Add plugin to pick texture region and patch margins for Patch9FrameGeequlim2016-06-052-98/+190
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* SampleLibraryEditor: Initialize "is_playing" variableBłażej Szczygieł2016-06-031-1/+1
| | | | | | | | | Fixes crash caused by jumping to wrong place due to uninitialized variable. Closes #4703 (cherry picked from commit 9acb666320a03d6f47b6bd43842488bdb921be9f)
* Cleaned up remote menuJuan Linietsky2016-06-032-0/+27
| | | | | | | -Merged fileserver & deploy dumb clients option -Live Script Reloading can now happen automatically on script save -Changed Live to Mirror term to differentiate from Unity and Unreal, as what Godot does is not the same thing.
* Added 3 more translatable stringsDimOkGamer2016-06-013-3/+3
| | | | | | | and fixed russian localization based on user feedback. Added strings already contained in the current version of the localization.
* Added more translatable strings in code. Updated template tools.pot.DimOkGamer2016-05-301-7/+7
| | | | also improved Russian localization.
* -Some fixes to OSX retina scaling for window functionsJuan Linietsky2016-05-305-7/+12
| | | | -Implemented HiDPI detection and support for Godot Editor!
* Merge pull request #4847 from Hinsbart/fix_icon_scale_newRémi Verschelde2016-05-291-4/+5
|\ | | | | Proper alignment and fixed scaling for TileMapEditor tile icons.
| * Delete unused code in TileMapEditorAndreas Haas2016-05-281-2/+0
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| * Reorder tiles into nice columnsBojidar Marinov2016-05-271-3/+6
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| * Use scalar to scale TileMap iconsAndreas Haas2016-05-271-2/+2
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* | Merge pull request #4843 from ↵Rémi Verschelde2016-05-292-0/+61
|\ \ | | | | | | | | | | | | Paulb23/breakpoints_next_prev_and_remove_issue_1690 Added, goto next and previous breakpoint and remove all, issue 1690
| * | Added, goto next and previous breakpoint and remove all, issue 1690Paulb232016-05-272-0/+61
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* | Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750Rémi Verschelde2016-05-291-1/+3
|\ \ | | | | | | Added breakpoint markers, issue 4750
| * | Added breakpoint markers, issue 4750Paulb232016-05-261-1/+3
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* | Merge pull request #4812 from neikeq/pr-search-barRémi Verschelde2016-05-294-20/+22
|\ \ | | | | | | ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
| * | ScriptEditor/ShaderEditor: Replace find/replace dialog with a barIgnacio Etcheverry2016-05-294-20/+22
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* | Set more visible string to translatableGeequlim2016-05-291-3/+1
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* | Merge pull request #4852 from MarianoGnu/masterMariano Javier Suligoy2016-05-281-0/+1
|\ \ | | | | | | Remove focus from Sprite Region Editor dialog. Fixes #4751
| * | Remove focus from Sprite Region Editor dialog. Fixes #4751MarianoGNU2016-05-271-0/+1
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* / Changed import workflowJuan Linietsky2016-05-271-0/+16
|/ | | | | | | | | | | | | | | | -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
* Added settings to change marked and breakpoint colorPaulb232016-05-252-0/+4
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* Set tooltip for SpriteRegionEditorAndreas Haas2016-05-251-0/+1
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* Add a slider for zooming TileMap preview icons.Andreas Haas2016-05-242-0/+23
| | | | Fixes #2413
* -Improve resource previewsJuan Linietsky2016-05-2311-265/+1167
| | | | -Also fixed draw_texture_rect() tile parameter
* Added color themes to the text editorPaulb232016-05-232-0/+73
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* fix error when open project and close editorvolzhs2016-05-221-1/+1
| | | | | | | | | | | | | | | | | | | | | | ### when open project ### ``` ERROR: Attempt to connect nonexistent signal 'size_flags_changed' to method 'queue_sort' At: core\object.cpp:1400 ERROR: Attempt to connect nonexistent signal 'minimum_size_changed' to method '_child_minsize_changed' At: core\object.cpp:1400 ERROR: Attempt to connect nonexistent signal 'visibility_changed' to method '_child_minsize_changed' At: core\object.cpp:1400 ``` ### when close editor ### ``` ERROR: Nonexistent signal: size_flags_changed At: core\object.cpp:1458 ERROR: Nonexistent signal: minimum_size_changed At: core\object.cpp:1458 ERROR: Nonexistent signal: visibility_changed At: core\object.cpp:1458 ```
* i18n: Use %d instead of %i in vformatRémi Verschelde2016-05-215-6/+6
| | | | Fixes #4742.
* remove trailing whitespaceHubert Jarosz2016-05-213-6/+6
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* Merge pull request #4733 from akien-mga/pr-i18n-proofreadingRémi Verschelde2016-05-2135-196/+196
|\ | | | | i18n: Proofreading of all strings
| * i18n: Second pass at proofreadingRémi Verschelde2016-05-2117-50/+50
| | | | | | | | | | Mostly removing commented out strings, plus a few critical ones that should not be translated.
| * i18n: Proofreading of all stringsRémi Verschelde2016-05-2127-148/+148
| | | | | | | | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
* | Merge pull request #4722 from MarianoGnu/masterRémi Verschelde2016-05-212-1/+110
|\ \ | | | | | | Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.