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* renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky2017-01-0846-81/+81
| | | | differentiated than generalized _input
* Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-0726-139/+139
| | | | renamed to PoolVector
* Editor settings categories are now tidy and beautiful!Juan Linietsky2017-01-0516-156/+156
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* -Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky2017-01-055-14/+14
| | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
* -GDScript support for accessing properties directlyJuan Linietsky2017-01-041-2/+6
| | | | -Added code lookup and code completion support for properties too
* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2017-01-046-24/+24
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| * Use right handed coordinate system for rotation matrices and quaternions. ↵Ferenc Arn2017-01-036-24/+24
| | | | | | | | | | | | | | | | Also fixes Euler angles (XYZ convention, which is used as default by Blender). Furthermore, functions which expect a rotation matrix will now give an error simply, rather than trying to orthonormalize such matrices. The documentation for such functions has be updated accordingly. This commit breaks code using 3D rotations, and is a part of the breaking changes in 2.1 -> 3.0 transition. The code affected within Godot code base is fixed in this commit.
* | -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-0413-152/+152
|/ | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* Begin modifying properties to make them more friendly to script and doc.Juan Linietsky2017-01-031-1/+1
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* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-0283-512/+512
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-0233-260/+379
|\ | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
| * WIP particle systemJuan Linietsky2017-01-011-0/+11
| | | | | | | | | | | | Ability to enable and change MSAA settings Ability to change VCT quality Ability to enable/disable HDR rendering
| * put some limits to max ubo sizes to avoid crashesJuan Linietsky2016-12-231-1/+0
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| * baking now shows a proper button, and bakes can be saved.Juan Linietsky2016-12-232-0/+95
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| * Blend shapes using transform feedback (GPU)Juan Linietsky2016-11-241-0/+2
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| * Instancing is working! (hooray)Juan Linietsky2016-11-221-2/+6
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| * all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-0/+14
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| * -Many many fixesJuan Linietsky2016-10-292-4/+7
| | | | | | | | -Gizmos work again
| * PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-277-59/+55
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| * Everything returning to normal in 3D, still a long way to goJuan Linietsky2016-10-191-0/+1
| | | | | | | | -implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
| * -the new shader language seems to workJuan Linietsky2016-10-072-166/+93
| | | | | | | | | | -shader editor plugin can edit shaders -code completion in shader editor plugin
| * -Added ViewportContainer, this is the only way to make viewports show up in ↵Juan Linietsky2016-10-053-4/+5
| | | | | | | | | | | | | | GUI now -2D editing now seems to work -Added some functions and refactoring to Viewport
| * Begining of GLES3 renderer:Juan Linietsky2016-10-0328-79/+114
| | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
* | Merge pull request #7401 from Zylann/bucket_fill_previewRémi Verschelde2017-01-022-9/+89
|\ \ | | | | | | Bucket fill preview
| * | Added option to toggle bucket fill previewMarc Gilleron2016-12-311-2/+3
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| * | Added bucket fill previewMarc Gilleron2016-12-312-8/+87
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* | | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-0179-79/+79
|/ / | | | | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* | TextureRegionEditor: Fix mouse wheel scroll speed.Andreas Haas2016-12-031-2/+2
| | | | | | | | | | | | Any given mouse wheel input will generate two InputEvents in godot. The zoom methods here acted on both ones, effectively giving a step value of 4 instead of 2. Fixes #7236
* | Fix snap mode selector sticking in texture region moduleDmitry Kram2016-11-271-1/+1
| | | | | | | | When changing snap mode in texture region plugin ticks was not updating. Issue fixed changing order of setting checked status and setting snap mode.
* | Added snapping to 3D path handles to bring it in line with its 2D counterpartBen Hickling2016-11-141-0/+6
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* | Prevent to select children if selection lock or instanced scenevolzhs2016-11-121-7/+14
| | | | | | | | Fix #7086
* | Made background and symbol color follow the color APIPaulb232016-11-062-12/+4
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* | style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-011-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E2,W2`, fixes: - E201 - Remove extraneous whitespace. - E202 - Remove extraneous whitespace. - E203 - Remove extraneous whitespace. - E211 - Remove extraneous whitespace. - E221 - Fix extraneous whitespace around keywords. - E222 - Fix extraneous whitespace around keywords. - E223 - Fix extraneous whitespace around keywords. - E224 - Remove extraneous whitespace around operator. - E225 - Fix missing whitespace around operator. - E226 - Fix missing whitespace around operator. - E227 - Fix missing whitespace around operator. - E228 - Fix missing whitespace around operator. - E231 - Add missing whitespace. - E231 - Fix various deprecated code (via lib2to3). - E241 - Fix extraneous whitespace around keywords. - E242 - Remove extraneous whitespace around operator. - E251 - Remove whitespace around parameter '=' sign. - E261 - Fix spacing after comment hash. - E262 - Fix spacing after comment hash. - E265 - Format block comments. - E271 - Fix extraneous whitespace around keywords. - E272 - Fix extraneous whitespace around keywords. - E273 - Fix extraneous whitespace around keywords. - E274 - Fix extraneous whitespace around keywords. - W291 - Remove trailing whitespace. - W293 - Remove trailing whitespace.
* | Fix memory leak with drag & drop on 2D viewportvolzhs2016-10-311-0/+1
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* | Fix p_index out of size error when closing scriptvolzhs2016-10-311-1/+1
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* | Fix 2 search menus are shownvolzhs2016-10-311-11/+6
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* | Improve drag and drop on 2D viewportvolzhs2016-10-262-5/+452
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* | Prevent unwanted script editor input on game crashHenrique Lacreta Alves2016-10-221-0/+1
| | | | | | Fixes #6530.
* | SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-171-0/+2
| | | | | | | | Also switch existing shebangs to "better" /usr/bin/env python.
* | Merge pull request #6814 from Hinsbart/animplayerGeorge Marques2016-10-131-1/+1
|\ \ | | | | | | Only show AnimationEditor automatically when an Animplayer is selected.
| * | Only show AnimationEditor automatically when an Animplayer is selected.Andreas Haas2016-10-131-1/+1
| | | | | | | | | | | | | | | Previous behaviour was to show it when an AnimationPlayer has been detected in the scene, now you actually have to select it. Fixes #6213
* | | Refresh TextureRegionEditor when region has been changed externally.Andreas Haas2016-10-112-0/+9
|/ / | | | | | | | | | | | | Now the TextureRegionEditor updates when you change the region_rect either via the inspector or via undo/redo. Fixes #6772
* | Merge pull request #6775 from RandomShaper/one-based-col-numbersRémi Verschelde2016-10-111-1/+1
|\ \ | | | | | | Make text column numbers one-based
| * | Make text column numbers one-basedPedro J. Estébanez2016-10-101-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | Make one-based the column number on the code editor Make one-based the column number for GDScript error messages Make one-based the column number for shader code error messages
* | | Refactor duplicated codePedro J. Estébanez2016-10-102-67/+5
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* | | Add line length guideline to code editorsPedro J. Estébanez2016-10-102-0/+10
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* / Add shortcut to reset cursor position in 3D Editor ( #166 )Fabio Alessandrelli2016-10-042-0/+8
|/ | | | | | | | The shortcut will focus the origin after you moved around with shift + mouse3. The default shortcut is the letter "O", like "F" for focus. This can be customized in the editor shortcuts menu. Closes #166
* Merge pull request #6684 from Hinsbart/save_allRémi Verschelde2016-10-031-20/+1
|\ | | | | Fix "Save All" option in Script editor.
| * Fix "Save All" option in Script editor.Andreas Haas2016-10-021-20/+1
| | | | | | | | | | Also removes some old code. fixes #6667
* | Merge pull request #6640 from Hinsbart/color_pickerRémi Verschelde2016-10-032-3/+122
|\ \ | | | | | | Add inline ColorPicker to Script text editor.