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* | Set more visible string to translatableGeequlim2016-05-291-3/+1
* | Merge pull request #4852 from MarianoGnu/masterMariano Javier Suligoy2016-05-281-0/+1
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| * | Remove focus from Sprite Region Editor dialog. Fixes #4751MarianoGNU2016-05-271-0/+1
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* / Changed import workflowJuan Linietsky2016-05-271-0/+16
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* Added settings to change marked and breakpoint colorPaulb232016-05-252-0/+4
* Set tooltip for SpriteRegionEditorAndreas Haas2016-05-251-0/+1
* Add a slider for zooming TileMap preview icons.Andreas Haas2016-05-242-0/+23
* -Improve resource previewsJuan Linietsky2016-05-2311-265/+1167
* Added color themes to the text editorPaulb232016-05-232-0/+73
* fix error when open project and close editorvolzhs2016-05-221-1/+1
* i18n: Use %d instead of %i in vformatRémi Verschelde2016-05-215-6/+6
* remove trailing whitespaceHubert Jarosz2016-05-213-6/+6
* Merge pull request #4733 from akien-mga/pr-i18n-proofreadingRémi Verschelde2016-05-2135-196/+196
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| * i18n: Second pass at proofreadingRémi Verschelde2016-05-2117-50/+50
| * i18n: Proofreading of all stringsRémi Verschelde2016-05-2127-148/+148
* | Merge pull request #4722 from MarianoGnu/masterRémi Verschelde2016-05-212-1/+110
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| * | Add Drag&Drop to ShaderGraphEditor's texture uniform graph node.MarianoGNU2016-05-192-1/+110
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* / Multiline duplication, issue #4661Paulb232016-05-191-6/+25
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* New reworked AnimatedSprite!Juan Linietsky2016-05-146-77/+733
* -begun implementing drag & drop editor wideJuan Linietsky2016-05-111-0/+2
* Added caret blink in text editorPaulb232016-05-092-0/+10
* Fixed animation player auto-queue duplication and undo/redoPaulb232016-05-072-7/+29
* i18n: Don't make print_line calls translatableRémi Verschelde2016-05-046-16/+16
* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-0343-848/+847
* AnimationPlayer: Prevent resetting timeline when pinned (#4497)Rémi Verschelde2016-05-011-0/+3
* Merge pull request #4485 from bojidar-bg/2d-snap-axisRémi Verschelde2016-04-291-3/+14
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| * Allow dragging on only one (global) axis when holding down shiftBojidar Marinov2016-04-291-3/+14
* | Shader editor now uses text editor settingsPaulb232016-04-292-3/+31
* | Fixed shader editor syntax coloringPaulb232016-04-291-0/+6
* | Merge pull request #4451 from JoshuaGrams/anim-tree-filterRémi Verschelde2016-04-281-23/+29
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| * AnimationTree: add filters to Animation nodes.Josh Grams2016-04-261-23/+29
* | Trim trailing white space on save, issue 4383Paulb232016-04-232-3/+53
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* Adds a remove class item option in the theme editor.Aren Villanueva2016-04-212-1/+64
* Merge pull request #4302 from Anarchid/gridmap-navmeshRémi Verschelde2016-04-201-2/+15
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| * Implement GridMap support for navigation meshesAnarchid2016-04-201-2/+15
* | Made trackpad behaviour optional in 3D mode (issue #4265)Marc Gilleron2016-04-121-1/+2
* | Setting to change line number colorPaulb232016-04-081-0/+1
* | Merge pull request #4258 from neikeq/pr-imp-canvas-selectRémi Verschelde2016-04-072-2/+11
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| * | CanvasItemEditorPlugin: Avoid selecting items from instanced scenesIgnacio Etcheverry2016-04-072-2/+11
* | | Merge pull request #4251 from Paulb23/block_indent_issue_3803Rémi Verschelde2016-04-061-26/+2
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| * | | Fixed block indent inconsistency, fixes issue 3803Paulb232016-04-061-26/+2
* | | | Option to toggle syntax highlightingPaulb232016-04-061-1/+2
* | | | Merge pull request #4248 from bojidar-bg/fix-launchmedia-for-bonesRémi Verschelde2016-04-061-1/+1
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| * | | | Fix Ctrl+LaunchMedia showing up as a shortcut for "Make Bones"Bojidar Marinov2016-04-061-1/+1
* | | | | Merge pull request #4238 from Paulb23/caret_colorRémi Verschelde2016-04-061-0/+1
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| * | | | | Ability to change the caret colorPaulb232016-04-051-0/+1
* | | | | | Merge pull request #4234 from Paulb23/member_variable_syntax_highlightingRémi Verschelde2016-04-061-0/+1
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| * | | | | | Member variable syntax highlightingPaulb232016-04-051-0/+1
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* | | | | | Merge pull request #4174 from Hodes/masterRémi Verschelde2016-04-062-8/+8
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| * | | | | Enables the possibility of editing on multiple plugins at same time on same o...hodes2016-04-022-8/+8
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