| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -1593/+0 |
| | | | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | ||||
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -12/+12 |
| | | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
| * | Style: Cleanups, added headers, renamed files | Rémi Verschelde | 2017-01-16 | 1 | -2/+0 |
| | | | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain). | ||||
| * | New API for visibility in both CanvasItem and Spatial | Juan Linietsky | 2017-01-13 | 1 | -2/+2 |
| | | | | | | | visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience | ||||
| * | Renamed most signals so they refer to: | Juan Linietsky | 2017-01-12 | 1 | -8/+8 |
| | | | | | | -An action being requested to the user in present tense: (ie, draw, gui_input, etc) -A notification that an action happened, in past tense (ie, area_entered, modal_closed, etc). | ||||
| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -7/+7 |
| | | | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | ||||
| * | PopupMenu now emits both index_pressed and id_pressed instead of ↵ | Juan Linietsky | 2017-01-08 | 1 | -1/+1 |
| | | | | | item_pressed, closes #3188 | ||||
| * | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | 2017-01-08 | 1 | -3/+3 |
| | | | | | differentiated than generalized _input | ||||
| * | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | 2017-01-07 | 1 | -12/+12 |
| | | | | | renamed to PoolVector | ||||
| * | Editor settings categories are now tidy and beautiful! | Juan Linietsky | 2017-01-05 | 1 | -9/+9 |
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| * | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 1 | -2/+2 |
| | | | | | | | -Modified help to display properties GDScript can still not make use of them, though. | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -13/+13 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Merge pull request #7401 from Zylann/bucket_fill_preview | Rémi Verschelde | 2017-01-02 | 1 | -8/+79 |
| |\ | | | | | Bucket fill preview | ||||
| | * | Added option to toggle bucket fill preview | Marc Gilleron | 2016-12-31 | 1 | -2/+3 |
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| | * | Added bucket fill preview | Marc Gilleron | 2016-12-31 | 1 | -7/+77 |
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| * | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| |/ | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | Tilemap editor: Bucket tool - allow deleting and replacing of tiles | Joscha | 2016-09-02 | 1 | -10/+37 |
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| * | editor: Add mouse position information in TileMap | Mark Nokalt | 2016-08-30 | 1 | -0/+11 |
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| * | Small usability improvements on the TileMap editor tile palette. | Franklin Sobrinho | 2016-08-16 | 1 | -10/+27 |
| | | | | | | | * The column width changes with the zoom, now the icons don't overlap. * Added a tile hsepation setting. * Added a setting to show/hide tile names. | ||||
| * | Merge pull request #5270 from lonesurvivor/master | Juan Linietsky | 2016-07-10 | 1 | -0/+18 |
| |\ | | | | | Added Tile Origin = Bottom Left option to the TileMap | ||||
| | * | Added Tile Origin = Bottom Left option to the TileMap | Patrick Reh | 2016-06-20 | 1 | -0/+18 |
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| * | | Add tile index prefixes in tile map editor plugin. #5420 | Samuel Grigolato | 2016-06-28 | 1 | -1/+1 |
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| * | Completed shortcuts for Tile Map Editor | Daniel J. Ramirez | 2016-06-12 | 1 | -20/+24 |
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| * | Added customizable shortcuts for tile map editor | Daniel J. Ramirez | 2016-06-12 | 1 | -27/+23 |
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| * | fixed tile map editor plugin, all previews are now the same size, closes #4983 | Juan Linietsky | 2016-06-12 | 1 | -0/+6 |
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| * | Delete unused code in TileMapEditor | Andreas Haas | 2016-05-28 | 1 | -2/+0 |
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| * | Reorder tiles into nice columns | Bojidar Marinov | 2016-05-27 | 1 | -3/+6 |
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| * | Use scalar to scale TileMap icons | Andreas Haas | 2016-05-27 | 1 | -2/+2 |
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| * | Add a slider for zooming TileMap preview icons. | Andreas Haas | 2016-05-24 | 1 | -0/+21 |
| | | | | | Fixes #2413 | ||||
| * | i18n: Second pass at proofreading | Rémi Verschelde | 2016-05-21 | 1 | -4/+4 |
| | | | | | | Mostly removing commented out strings, plus a few critical ones that should not be translated. | ||||
| * | Modified editor strings to be translatable in the future | Juan Linietsky | 2016-05-03 | 1 | -11/+11 |
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| * | Tilemap Editor: Fix some last issues of PR-4006 | Franklin Sobrinho | 2016-03-15 | 1 | -2/+3 |
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| * | Tilemap Editor: Use ItemList::set_item_icon_region in tile palette | Franklin Sobrinho | 2016-03-14 | 1 | -9/+3 |
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| * | Tilemap Editor: Bucket tool - optimize memory usage, "removed safety limit" | Franklin Sobrinho | 2016-03-14 | 1 | -65/+37 |
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| * | Tilemap Editor: Bucket fill | Franklin Sobrinho | 2016-03-14 | 1 | -17/+127 |
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| * | Tilemap Editor: Shortcuts for the editor menu, fixed small inconsistencies | Franklin Sobrinho | 2016-03-14 | 1 | -103/+114 |
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| * | Tilemap Editor: Line drawing and erasing | Franklin Sobrinho | 2016-03-14 | 1 | -9/+131 |
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| * | Tilemap Editor: Rectangle drawing/erasing and small improvements | Franklin Sobrinho | 2016-03-14 | 1 | -380/+561 |
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| * | avoid crash when scaling tilemap too much, fixes #266 | reduz | 2016-01-24 | 1 | -1/+18 |
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| * | TileMap: Properly flip/rotate tiles with non-square region | Ignacio Etcheverry | 2016-01-04 | 1 | -15/+28 |
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| * | TileMap: Consider texture offset for rotated tiles | Ignacio Etcheverry | 2016-01-02 | 1 | -5/+13 |
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| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | do not allow editing of tilemap if it's invisible, fixes #2601 | reduz | 2015-12-28 | 1 | -1/+2 |
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| * | Live edit WORK IN PROGRESS | Juan Linietsky | 2015-08-02 | 1 | -8/+9 |
| | | | | | | | | | | | 1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game. | ||||
| * | Small fixes for Grid/Tile map editor palette | Franklin Sobrinho | 2015-06-22 | 1 | -13/+14 |
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| * | Grid/Tile map editor new item palette | Franklin Sobrinho | 2015-06-22 | 1 | -36/+87 |
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| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | lot of work on 2D lighting and isometric maps | Juan Linietsky | 2015-03-09 | 1 | -3/+37 |
| | | | | | | added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc. | ||||
| * | Reorder tile transforms so transpose occurs before flips. Much more ↵ | Carl Olsson | 2015-02-13 | 1 | -13/+14 |
| | | | | | intuitive for flipping transposed tiles. | ||||
| * | Moved wrapper function to TileMapEditor. | Carl Olsson | 2015-02-11 | 1 | -5/+11 |
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