aboutsummaryrefslogtreecommitdiff
path: root/tools/editor/plugins/theme_editor_plugin.cpp (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-997/+0
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
|
* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-1/+2
| | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-4/+4
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-1/+1
| | | | | | visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience
* Groundbreaking!! Godot resources can now be flagged to be local to the scene ↵Juan Linietsky2017-01-101-1/+1
| | | | | | | | | being edited! This means that each time this scene is instanced, the resource will be unique! As such, thanks to this, the following features were implemented: -ButtonGroup is no longer a control, it's now a resource local to the scene -ViewportTexture can be created from the editor and set to any object, making ViewportSprite and other kind of nodes obsolete!
* PopupMenu now emits both index_pressed and id_pressed instead of ↵Juan Linietsky2017-01-081-3/+3
| | | | item_pressed, closes #3188
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-1/+1
| | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-7/+7
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* More custom theme support for editorGeequlim2016-09-201-1/+1
|
* -Improved theme editor, when a new class is added, the members are created ↵Juan Linietsky2016-06-201-36/+47
| | | | | | empty, closes #4619 -Made theme editor take less vertical space by using a scroll area
* -added missing .inc filesJuan Linietsky2016-06-171-5/+69
| | | | | | -Made it possible to change the editor theme -Added two options to theme editor plugin to create empty template themes and editor themes -Make sure that saved themes to .tres keep the null theme fields, to make it easier to keep those when saving/loading the theme
* rewrote LineEdit window repositioning code so it does not eat the last ↵Juan Linietsky2016-06-121-0/+1
| | | | character, closes #4992
* remove trailing whitespaceHubert Jarosz2016-05-211-1/+1
|
* i18n: Second pass at proofreadingRémi Verschelde2016-05-211-6/+6
| | | | | Mostly removing commented out strings, plus a few critical ones that should not be translated.
* i18n: Proofreading of all stringsRémi Verschelde2016-05-211-1/+1
| | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-32/+32
|
* Adds a remove class item option in the theme editor.Aren Villanueva2016-04-211-1/+63
| | | | I've also added a get_stylebox_types helper function to the theme class in order to figure out exactly what types are available to a theme.
* Fix editors panels, of the bottom panel, not resizing in some casesFranklin Sobrinho2016-03-151-2/+4
|
* -Massive editor dialog cleanupJuan Linietsky2016-01-171-5/+10
| | | | -Added a bottom menu list
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
|
* Fix ButtonGroup broken layoutMarianoGNU2015-10-191-19/+17
|
* new file dialog!Juan Linietsky2015-06-061-3/+3
| | | | | | | | | -ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
|
* Register CheckBox class to create it using editor.Mariano Javier Suligoy2015-03-021-0/+20
|
* -fixed bug in Button now exporting font propertyJuan Linietsky2014-02-151-41/+178
| | | | | | | | -made GUI Theme editor usable -editor does not allow to export or create .pck in the same path as a project -changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export. -will not look for .pck files recursively, was causing unexpected behaviors -fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+696