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path: root/tools/editor/plugins/texture_region_editor_plugin.h (follow)
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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-153/+0
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-1/+1
| | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
* Finish renaming *Frame GUI classes to *RectRémi Verschelde2017-01-141-1/+1
| | | | | ReferenceFrame had been overlooked, and the cpp files still used the old names. Also ripgrep'ed it all to find some forgotten references.
* some class renamesJuan Linietsky2017-01-121-2/+2
| | | | | | TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-2/+2
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Refresh TextureRegionEditor when region has been changed externally.Andreas Haas2016-10-111-0/+2
| | | | | | | Now the TextureRegionEditor updates when you change the region_rect either via the inspector or via undo/redo. Fixes #6772
* Modify margins with mouse inputMarianoGNU2016-06-201-22/+11
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* Chance Snap for SnapMode and add AutoSlice option.MarianoGNU2016-06-201-9/+23
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* Add support for AtlasTexture resourcesGeequlim2016-06-101-0/+2
| | | | Add undo/redo support for texture region of stylebox and atlas texture resources.
* Enhanced StyleBoxTexture:Geequlim2016-06-051-3/+5
| | | | | Add texture region support for StyleBoxTexture. Quick region(texture region and scale region) selection for StyleBoxTexture with TextureRegionEditorPlugin.
* Add plugin to pick texture region and patch margins for Patch9FrameGeequlim2016-06-051-0/+144