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path: root/tools/editor/plugins/texture_region_editor_plugin.cpp
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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-1012/+0
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* Various fixes detected using PVS-Studio static analyzer.Thaer Razeq2017-02-281-0/+1
| | | | | | | - Add FIXME tags comments to some unfixed potential bugs - Remove some checks (always false: unsigned never < 0) - Fix some if statements based on reviews. - Bunch of missing `else` statements
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-15/+15
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-2/+2
| | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
* Finish renaming *Frame GUI classes to *RectRémi Verschelde2017-01-141-1/+1
| | | | | ReferenceFrame had been overlooked, and the cpp files still used the old names. Also ripgrep'ed it all to find some forgotten references.
* some class renamesJuan Linietsky2017-01-121-2/+2
| | | | | | TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect
* Renamed most signals so they refer to:Juan Linietsky2017-01-121-5/+5
| | | | | -An action being requested to the user in present tense: (ie, draw, gui_input, etc) -A notification that an action happened, in past tense (ie, area_entered, modal_closed, etc).
* Type renames:Juan Linietsky2017-01-111-3/+3
| | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
* -All types have editable script now in propertiesJuan Linietsky2017-01-091-1/+2
| | | | -Changed clip to a property in Control which can be set by the user
* PopupMenu now emits both index_pressed and id_pressed instead of ↵Juan Linietsky2017-01-081-1/+1
| | | | item_pressed, closes #3188
* renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky2017-01-081-1/+1
| | | | differentiated than generalized _input
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-18/+18
| | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-16/+16
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* TextureRegionEditor: Fix mouse wheel scroll speed.Andreas Haas2016-12-031-2/+2
| | | | | | Any given mouse wheel input will generate two InputEvents in godot. The zoom methods here acted on both ones, effectively giving a step value of 4 instead of 2. Fixes #7236
* Fix snap mode selector sticking in texture region moduleDmitry Kram2016-11-271-1/+1
| | | | When changing snap mode in texture region plugin ticks was not updating. Issue fixed changing order of setting checked status and setting snap mode.
* Refresh TextureRegionEditor when region has been changed externally.Andreas Haas2016-10-111-0/+7
| | | | | | | Now the TextureRegionEditor updates when you change the region_rect either via the inspector or via undo/redo. Fixes #6772
* Zoom texture region via mouse wheelDaniel J. Ramirez2016-08-091-0/+4
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* TextureRegionEditor snap_mode fix.Saracen2016-08-041-1/+1
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* Prevent crash in TextureRegionEditor. Fixes #5862MarianoGNU2016-07-221-2/+12
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* Initialize missing variables. Fixes #5461MarianoGNU2016-06-281-2/+2
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* Modify margins with mouse inputMarianoGNU2016-06-201-240/+289
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* Chance Snap for SnapMode and add AutoSlice option.MarianoGNU2016-06-201-111/+291
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* Add support for AtlasTexture resourcesGeequlim2016-06-101-6/+38
| | | | Add undo/redo support for texture region of stylebox and atlas texture resources.
* Enhanced StyleBoxTexture:Geequlim2016-06-051-65/+102
| | | | | Add texture region support for StyleBoxTexture. Quick region(texture region and scale region) selection for StyleBoxTexture with TextureRegionEditorPlugin.
* Add plugin to pick texture region and patch margins for Patch9FrameGeequlim2016-06-051-0/+691