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path: root/tools/editor/plugins/spatial_editor_plugin.h (follow)
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* remove trailing whitespaceHubert Jarosz2016-03-091-10/+10
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* Completed the support for plugins! It is not possible to add plugins.Juan Linietsky2016-02-271-4/+0
| | | | | | Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun!
* Fix some error messagesFranklin Sobrinho2016-01-091-1/+0
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* fixed and improved selection and list selection, closes #2852Juan Linietsky2015-12-131-2/+6
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* Added selection menu to spatial and canvas editorsneikeq2015-11-191-0/+14
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* work in progress, resource previewsJuan Linietsky2015-05-311-1/+7
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* -Changed Godot exit to be clean.Juan Linietsky2015-04-201-0/+3
| | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Fix issue #931: display current view name into editor's 3d scene viewportsrollenrolm2015-03-211-0/+2
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* added blender/maya like zoom stylejaromirhribal2014-12-281-0/+6
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* -added custom metadata to physics shapes (2D only for now)Juan Linietsky2014-10-161-1/+2
| | | | -gizmos are not displayed in camera preview
* Little BitsJuan Linietsky2014-10-121-8/+31
| | | | | | | | | | | | | | | | | | | -=-=-=-=-=- -fix duplicate function bug when creating script callback in editor -fix bug where hiding lights does not work -fix 2D audio listener bug (romulox_x reported) -fix exported properties with inheritance bug -fix timer autostart (make it not work on editor) -reactivate first camara found if viewport runs out of active camera -option to hide gizmos in viewport -changed skeleton gizmo because it sucks -Make convex shapes using CollisionShape visible (use quickhull class) -fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it. -make a menu option to show SRGB in 3D editor views by default -make option to edit default light direction in viewport settings -make option to edit default ambient light in viewport settings -make software conversion of linear->RGB if hardware support not found
* Misc BitsJuan Linietsky2014-10-091-0/+2
| | | | | | | | -=-=-=-=- -Added more missing icons to nodes. -Added more 3D split view modes -Fixed annoying script editor bug with keyboard focus
* Huge Amount of BugFixJuan Linietsky2014-10-031-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
* Fixing Issues...Juan Linietsky2014-09-191-0/+3
| | | | | | | - #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows) - #676 (draw both tiles and octants in order from top to bottom, left to right ) - #686 (unicode escape sequences work now) - #702 (was not a bug, but a test was added to see if bodies went too far away)
* fix skeleton AABB computation, addeded shadeless view modeJuan Linietsky2014-09-181-0/+1
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* Add align with view in 3d editor viewport (useful for aligning camera withmarynate2014-06-131-0/+1
| | | | current view)
* Lots of 3D improvements:Juan Linietsky2014-05-041-4/+33
| | | | | | | | | | | | | -Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too). -Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed. -Manipulator gizmos are different for edited object and other objects. -Properly highlight manipulator gizmo handles when hovered. -Fixed bugs in fragment program when using more than 1 light together. -Reload png/jpg files automatically in editor if edited externally. -Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios -Added PCF13 to improve smoothness of shadow borders -General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM. -Fixed normal mapping when importing DAE files, works nicely now.
* Merge pull request #237 from marynate/PR-maya-navreduz2014-04-051-1/+13
|\ | | | | Maya and modo style navigation
| * Fix bug in 3d navigation scheme selection; Add modo navigation schememarynate2014-04-011-1/+2
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| * Add maya style navigation scheme to 3d vieewportmarynate2014-04-011-1/+12
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* | Space to toggle maximize viewportmarynate2014-04-011-0/+2
|/ | | | Cleanup debug output
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+467