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path: root/tools/editor/plugins/shader_editor_plugin.cpp (follow)
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* -the new shader language seems to workJuan Linietsky2016-10-071-152/+82
| | | | | -shader editor plugin can edit shaders -code completion in shader editor plugin
* Begining of GLES3 renderer:Juan Linietsky2016-10-031-1/+2
| | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
* Added block caret to TextEditPaulb232016-07-121-0/+4
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* Added completion font colorsPaulb232016-07-111-0/+1
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* Added completion scroll colorPaulb232016-07-111-0/+1
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* Removed unused variables (second pass) + dead codeRémi Verschelde2016-07-071-2/+3
| | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
* fix to the fix, and removed some conflicting shorcutsJuan Linietsky2016-07-031-2/+2
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* Added code completion existing color settingPaulb232016-06-211-0/+1
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* Added code completion selected color settingPaulb232016-06-211-0/+1
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* Added code completion background color settingPaulb232016-06-211-0/+1
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* Remove unused connection. ShaderEditor should'nt handle ShaderGraphs.MarianoGNU2016-06-201-13/+19
| | | | Fixes #4678 && #4745
* Added shader editor shortcutsPaulb232016-06-131-11/+11
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* add line spacing option to script and shader editor (#5105)volzhs2016-06-091-0/+3
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* ScriptEditor/ShaderEditor: Replace find/replace dialog with a barIgnacio Etcheverry2016-05-291-9/+10
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* Added settings to change marked and breakpoint colorPaulb232016-05-251-0/+2
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* i18n: Second pass at proofreadingRémi Verschelde2016-05-211-1/+1
| | | | | Mostly removing commented out strings, plus a few critical ones that should not be translated.
* Added caret blink in text editorPaulb232016-05-091-0/+6
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* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-16/+16
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* Shader editor now uses text editor settingsPaulb232016-04-291-2/+30
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* Fixed shader editor syntax coloringPaulb232016-04-291-0/+6
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* remove trailing whitespaceHubert Jarosz2016-03-091-2/+2
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* First attempt at making a more useful EditorPlugin API. Still undocumented, ↵Juan Linietsky2016-02-271-2/+2
| | | | but feedback welcome!
* -Fixes a bunch of stdout errors, closes #2763 closes #2731Juan Linietsky2016-01-231-1/+1
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -Fixed focus for shader editor when switching tab, closes #2551Juan Linietsky2015-12-311-5/+2
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* Fix shader editor focus when switching tabsFranklin Sobrinho2015-12-061-0/+5
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* fixed world vertex issues in canvas item shaderJuan Linietsky2015-01-211-1/+1
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* Add current_line_color ediotr setting for script and shader editormarynate2015-01-151-0/+1
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* 2D shader progressreduz2015-01-111-47/+23
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* -added brace matching to go with the new code completionJuan Linietsky2014-12-171-0/+1
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* Batch of BugfixesJuan Linietsky2014-12-071-1/+4
| | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test!
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-1/+1
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* Little BitsJuan Linietsky2014-08-141-1/+3
| | | | | | | | -=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet
* Misc FixesJuan Linietsky2014-06-271-3/+14
| | | | | | | | | | | | ========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
* -Fixed a few bugs in ViewportJuan Linietsky2014-04-101-1/+1
| | | | | -Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+598