| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | -the new shader language seems to work | Juan Linietsky | 2016-10-07 | 1 | -152/+82 |
| | | | | | | -shader editor plugin can edit shaders -code completion in shader editor plugin | ||||
| * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -1/+2 |
| | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | ||||
| * | Added block caret to TextEdit | Paulb23 | 2016-07-12 | 1 | -0/+4 |
| | | |||||
| * | Added completion font colors | Paulb23 | 2016-07-11 | 1 | -0/+1 |
| | | |||||
| * | Added completion scroll color | Paulb23 | 2016-07-11 | 1 | -0/+1 |
| | | |||||
| * | Removed unused variables (second pass) + dead code | Rémi Verschelde | 2016-07-07 | 1 | -2/+3 |
| | | | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | ||||
| * | fix to the fix, and removed some conflicting shorcuts | Juan Linietsky | 2016-07-03 | 1 | -2/+2 |
| | | |||||
| * | Added code completion existing color setting | Paulb23 | 2016-06-21 | 1 | -0/+1 |
| | | |||||
| * | Added code completion selected color setting | Paulb23 | 2016-06-21 | 1 | -0/+1 |
| | | |||||
| * | Added code completion background color setting | Paulb23 | 2016-06-21 | 1 | -0/+1 |
| | | |||||
| * | Remove unused connection. ShaderEditor should'nt handle ShaderGraphs. | MarianoGNU | 2016-06-20 | 1 | -13/+19 |
| | | | | | Fixes #4678 && #4745 | ||||
| * | Added shader editor shortcuts | Paulb23 | 2016-06-13 | 1 | -11/+11 |
| | | |||||
| * | add line spacing option to script and shader editor (#5105) | volzhs | 2016-06-09 | 1 | -0/+3 |
| | | |||||
| * | ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar | Ignacio Etcheverry | 2016-05-29 | 1 | -9/+10 |
| | | |||||
| * | Added settings to change marked and breakpoint color | Paulb23 | 2016-05-25 | 1 | -0/+2 |
| | | |||||
| * | i18n: Second pass at proofreading | Rémi Verschelde | 2016-05-21 | 1 | -1/+1 |
| | | | | | | Mostly removing commented out strings, plus a few critical ones that should not be translated. | ||||
| * | Added caret blink in text editor | Paulb23 | 2016-05-09 | 1 | -0/+6 |
| | | |||||
| * | Modified editor strings to be translatable in the future | Juan Linietsky | 2016-05-03 | 1 | -16/+16 |
| | | |||||
| * | Shader editor now uses text editor settings | Paulb23 | 2016-04-29 | 1 | -2/+30 |
| | | |||||
| * | Fixed shader editor syntax coloring | Paulb23 | 2016-04-29 | 1 | -0/+6 |
| | | |||||
| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -2/+2 |
| | | |||||
| * | First attempt at making a more useful EditorPlugin API. Still undocumented, ↵ | Juan Linietsky | 2016-02-27 | 1 | -2/+2 |
| | | | | | but feedback welcome! | ||||
| * | -Fixes a bunch of stdout errors, closes #2763 closes #2731 | Juan Linietsky | 2016-01-23 | 1 | -1/+1 |
| | | |||||
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| | | |||||
| * | -Fixed focus for shader editor when switching tab, closes #2551 | Juan Linietsky | 2015-12-31 | 1 | -5/+2 |
| | | |||||
| * | Fix shader editor focus when switching tabs | Franklin Sobrinho | 2015-12-06 | 1 | -0/+5 |
| | | |||||
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| | | |||||
| * | fixed world vertex issues in canvas item shader | Juan Linietsky | 2015-01-21 | 1 | -1/+1 |
| | | |||||
| * | Add current_line_color ediotr setting for script and shader editor | marynate | 2015-01-15 | 1 | -0/+1 |
| | | |||||
| * | 2D shader progress | reduz | 2015-01-11 | 1 | -47/+23 |
| | | |||||
| * | -added brace matching to go with the new code completion | Juan Linietsky | 2014-12-17 | 1 | -0/+1 |
| | | |||||
| * | Batch of Bugfixes | Juan Linietsky | 2014-12-07 | 1 | -1/+4 |
| | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test! | ||||
| * | SceneMainLoop -> SceneTree | Juan Linietsky | 2014-11-05 | 1 | -1/+1 |
| | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around | ||||
| * | Little Bits | Juan Linietsky | 2014-08-14 | 1 | -1/+3 |
| | | | | | | | | | -=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet | ||||
| * | Misc Fixes | Juan Linietsky | 2014-06-27 | 1 | -3/+14 |
| | | | | | | | | | | | | | ========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo | ||||
| * | -Fixed a few bugs in Viewport | Juan Linietsky | 2014-04-10 | 1 | -1/+1 |
| | | | | | | -Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages. | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+598 |
