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path: root/tools/editor/plugins/script_editor_plugin.cpp (follow)
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* -Fixed default theme a littleJuan Linietsky2015-11-181-2/+6
| | | | -Added option to group help pages, fixes #2805
* -Merged Script and Help tabsJuan Linietsky2015-11-171-394/+900
| | | | | | -Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab
* Fix create script dialog title(s)Maximillian2015-08-091-0/+1
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* Add create new script button to script editor menuMaximillian2015-08-091-4/+14
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* more debugger fixesJuan Linietsky2015-08-041-0/+1
| | | | | -setting/clearing breakpoints during run-time now works -multi-line strings resulted in wrong line numbers in bytecode, fixed
* Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky2015-06-291-2/+2
| | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
* improved get_node(), connect(), etc code completion.Juan Linietsky2015-06-261-0/+83
| | | | | -properly completes text arguments -includes the "/root" autoloads
* added a tiny bit more space to docks and script tabJuan Linietsky2015-06-241-1/+2
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* Merge pull request #2101 from sanikoyes/Pr-script-editor-save-stateJuan Linietsky2015-06-221-2/+13
|\ | | | | Pr-Script editor
| * Script editor: restore line/column after script reloadsanikoyes2015-06-161-2/+13
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* | Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky2015-06-221-141/+240
|/ | | | | | | | | | | -ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene
* reinstante focus into textedit after menu used in code editorJuan Linietsky2015-05-171-0/+6
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* fix crash in editor when using alt+arrows to indent, thanks adolson and ↵Juan Linietsky2015-05-051-12/+12
| | | | romulox_x
* Proper support for code editor autosaving (disabled by default)Juan Linietsky2015-05-041-1/+39
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* changed some shortcuts in text editor, maybe fixes #1732Juan Linietsky2015-04-241-3/+3
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Changed popup_centered by popup_centered_minsize in editor dialogsFranklin Sobrinho2015-04-081-1/+1
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* Merge pull request #1380 from ElectricSolstice/wparentheses_removalJuan Linietsky2015-03-221-3/+5
|\ | | | | Changed code to remove gcc -Wparentheses warnings.
| * Changed code to remove gcc -Wparentheses warnings.ElectricSolstice2015-02-161-3/+5
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* | Fix for Issue #1484: Don't strip whitespace on line commentrollenrolm2015-03-221-2/+2
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* Merge pull request #1174 from adolson/autoreload-edited-scriptsJuan Linietsky2015-02-091-1/+5
|\ | | | | add option to automatically reload changed scripts
| * fixesDana Olson2015-01-171-1/+2
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| * add option to automatically reload changed scriptsDana Olson2015-01-101-1/+4
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* | -intentional breakage of shader graph to fix issues, existing graphs will be ↵Juan Linietsky2015-01-181-1/+1
| | | | | | | | broken, sorry :(
* | Merge pull request #1225 from marynate/PR-script-editor-close-tabJuan Linietsky2015-01-171-4/+7
|\ \ | | | | | | Only show Close Tab confirmation when script has unsaved change
| * | Only show Close Tab confirmation when script has unsaved change;Update Close ↵marynate2015-01-151-4/+7
| |/ | | | | | | Tab message to emphasize the fact script will be saved when closing tab;Stop dumping 'applying code' message to console
* / Add current_line_color ediotr setting for script and shader editormarynate2015-01-151-0/+1
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* -attempt to be friendlier on non english keyboardsJuan Linietsky2015-01-041-1/+1
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* -Fix shortcuts for OSX code completion, fixes #1111Juan Linietsky2015-01-041-0/+4
| | | | -Fixed how translation fallbacks works, fixes #1011
* change shortcut for toggle-comment to Ctrl+KDana Olson2014-12-171-1/+1
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* -added brace matching to go with the new code completionJuan Linietsky2014-12-171-0/+1
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* New Code CompletionJuan Linietsky2014-12-161-11/+37
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting
* apply patch #882 from dcubixDana Olson2014-12-071-27/+97
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* Batch of BugfixesJuan Linietsky2014-12-071-1/+1
| | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test!
* Editor goodies updateDiego Lopes2014-11-121-6/+167
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-5/+5
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* Little BitsJuan Linietsky2014-10-121-1/+1
| | | | | | | | | | | | | | | | | | | -=-=-=-=-=- -fix duplicate function bug when creating script callback in editor -fix bug where hiding lights does not work -fix 2D audio listener bug (romulox_x reported) -fix exported properties with inheritance bug -fix timer autostart (make it not work on editor) -reactivate first camara found if viewport runs out of active camera -option to hide gizmos in viewport -changed skeleton gizmo because it sucks -Make convex shapes using CollisionShape visible (use quickhull class) -fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it. -make a menu option to show SRGB in 3D editor views by default -make option to edit default light direction in viewport settings -make option to edit default ambient light in viewport settings -make software conversion of linear->RGB if hardware support not found
* Misc BitsJuan Linietsky2014-10-091-0/+2
| | | | | | | | -=-=-=-=- -Added more missing icons to nodes. -Added more 3D split view modes -Fixed annoying script editor bug with keyboard focus
* -variables with export in script are now IMMEDIATELY AND ALWAYS visible in ↵Juan Linietsky2014-09-221-1/+4
| | | | | | | | | | | properties (#718) -WorldEnvironment cleanup issues fixed (#563) -Text Editor improvement to shift-mouse selection (#648) -(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652) -Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense -Added add_collision_exception() API in PhysicsBody (more accessible) -ability to select and copy in the output messages panel
* don't switch to resource tab when switching to script tabDana Olson2014-08-221-1/+0
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* Making Godot Easier to Use..Juan Linietsky2014-05-241-0/+21
| | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
* Implement Shift+F1 as contextual help hotkey for script editor; There'smarynate2014-05-061-9/+8
| | | | | one bug that when jump to help tab first time, the scroll position is wrong.
* Start working on script editor helpmarynate2014-05-061-0/+11
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* Solved bug to select external editor urlsasori2014-03-051-1/+1
| | | | https://github.com/okamstudio/godot/issues/145
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1519