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| author | Juan Linietsky | 2014-05-24 01:35:47 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2014-05-24 01:35:47 -0300 |
| commit | 1cad087969efefa401a11051343cd0689f660770 (patch) | |
| tree | 1595dd049bdb7289752012dca4398b2251fb08fa /tools/editor/plugins/script_editor_plugin.cpp | |
| parent | f9ff086235cd4ff406b136f62fff77b85c0873f9 (diff) | |
| download | godot-1cad087969efefa401a11051343cd0689f660770.tar.gz godot-1cad087969efefa401a11051343cd0689f660770.tar.zst godot-1cad087969efefa401a11051343cd0689f660770.zip | |
Making Godot Easier to Use..
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
Diffstat (limited to 'tools/editor/plugins/script_editor_plugin.cpp')
| -rw-r--r-- | tools/editor/plugins/script_editor_plugin.cpp | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/tools/editor/plugins/script_editor_plugin.cpp b/tools/editor/plugins/script_editor_plugin.cpp index 83cf75369..31ccc79d2 100644 --- a/tools/editor/plugins/script_editor_plugin.cpp +++ b/tools/editor/plugins/script_editor_plugin.cpp @@ -688,6 +688,26 @@ void ScriptEditor::_menu_option(int p_option) { current->get_text_edit()->query_code_comple(); } break; + case EDIT_AUTO_INDENT: { + + TextEdit *te = current->get_text_edit(); + String text = te->get_text(); + Ref<Script> scr = current->get_edited_script(); + if (scr.is_null()) + return; + int begin,end; + if (te->is_selection_active()) { + begin=te->get_selection_from_line(); + end=te->get_selection_to_line(); + } else { + begin=0; + end=te->get_line_count()-1; + } + scr->get_language()->auto_indent_code(text,begin,end); + te->set_text(text); + + + } break; case SEARCH_FIND: { find_replace_dialog->set_text_edit(current->get_text_edit()); @@ -1321,6 +1341,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) { edit_menu->get_popup()->add_item("Select All",EDIT_SELECT_ALL,KEY_MASK_CMD|KEY_A); edit_menu->get_popup()->add_separator(); edit_menu->get_popup()->add_item("Complete Symbol",EDIT_COMPLETE,KEY_MASK_CMD|KEY_SPACE); + edit_menu->get_popup()->add_item("Auto Indent",EDIT_AUTO_INDENT,KEY_MASK_CMD|KEY_I); edit_menu->get_popup()->connect("item_pressed", this,"_menu_option"); |
