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path: root/tools/editor/plugins/particles_2d_editor_plugin.cpp (follow)
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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-199/+0
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-2/+2
* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-1/+1
* PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...Juan Linietsky2017-01-081-1/+1
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-6/+6
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-2/+2
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-3/+3
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-2/+2
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| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-2/+2
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* i18n: Proofreading of all stringsRémi Verschelde2016-05-211-1/+1
* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-7/+7
* Fix file dialog, of Particles2D plugin, showing "Error" iconsFranklin Sobrinho2016-03-141-14/+14
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -display/emulate_touchscreen now really emulates a touchscreenJuan Linietsky2015-08-291-0/+1
* new file dialog!Juan Linietsky2015-06-061-2/+2
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-170/+170
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+198