| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fix editor glitches when the mesh/material preview is shown | Franklin Sobrinho | 2016-09-01 | 1 | -1/+1 |
| | | | | | (cherry picked from commit a4c3d2dc89b3078acc14af1cfd8a947490d21a3f) | ||||
| * | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | 2016-05-30 | 1 | -1/+1 |
| | | | | | -Implemented HiDPI detection and support for Godot Editor! | ||||
| * | -Improve resource previews | Juan Linietsky | 2016-05-23 | 1 | -0/+381 |
| -Also fixed draw_texture_rect() tile parameter | |||||
