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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-907/+0
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-0/+1
| | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
* Oops! Audio engine has vanished :DJuan Linietsky2017-01-151-3/+3
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* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-4/+4
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-071-13/+13
| | | | renamed to PoolVector
* Editor settings categories are now tidy and beautiful!Juan Linietsky2017-01-051-10/+10
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* Use right handed coordinate system for rotation matrices and quaternions. ↵Ferenc Arn2017-01-031-2/+2
| | | | | | | | Also fixes Euler angles (XYZ convention, which is used as default by Blender). Furthermore, functions which expect a rotation matrix will now give an error simply, rather than trying to orthonormalize such matrices. The documentation for such functions has be updated accordingly. This commit breaks code using 3D rotations, and is a part of the breaking changes in 2.1 -> 3.0 transition. The code affected within Godot code base is fixed in this commit.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-7/+7
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-7/+10
|\ | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-7/+10
| | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
|/ | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Removed unused variables (second pass) + dead codeRémi Verschelde2016-07-071-9/+3
| | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
* do not crash when generating preview of very large sound files, fixes #4123Juan Linietsky2016-06-201-5/+5
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* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
| | | Also removes a couple wrong Godot headers from third-party source files.
* -Some fixes to OSX retina scaling for window functionsJuan Linietsky2016-05-301-2/+7
| | | | -Implemented HiDPI detection and support for Godot Editor!
* fix six possible "divide by zero"Hubert Jarosz2016-03-091-1/+5
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* thumbnail preview for AtlasTextureshondres2016-01-191-3/+16
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* -Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs ↵Juan Linietsky2016-01-031-0/+76
| | | | | | and speeds up. Closes #2040 -Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
* -support for stereo ima-adpcm sample compression & playbackJuan Linietsky2015-11-091-1/+7
| | | | -support for converting samples to ima-adpcm upon export
* misc cleanupJuan Linietsky2015-10-171-1/+1
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* -fixed many memory initialization issuesJuan Linietsky2015-06-061-2/+3
| | | | | -fixed deadlock on previews thread -fixed compilation errors on unix
* mesh previewreduz2015-05-311-0/+112
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* work in progress, resource previewsJuan Linietsky2015-05-311-0/+664