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path: root/tools/editor/plugins/editor_preview_plugins.cpp
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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Removed unused variables (second pass) + dead codeRémi Verschelde2016-07-071-9/+3
| | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
* do not crash when generating preview of very large sound files, fixes #4123Juan Linietsky2016-06-201-5/+5
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* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
| | | Also removes a couple wrong Godot headers from third-party source files.
* -Some fixes to OSX retina scaling for window functionsJuan Linietsky2016-05-301-2/+7
| | | | -Implemented HiDPI detection and support for Godot Editor!
* fix six possible "divide by zero"Hubert Jarosz2016-03-091-1/+5
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* thumbnail preview for AtlasTextureshondres2016-01-191-3/+16
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* -Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs ↵Juan Linietsky2016-01-031-0/+76
| | | | | | and speeds up. Closes #2040 -Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
* -support for stereo ima-adpcm sample compression & playbackJuan Linietsky2015-11-091-1/+7
| | | | -support for converting samples to ima-adpcm upon export
* misc cleanupJuan Linietsky2015-10-171-1/+1
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* -fixed many memory initialization issuesJuan Linietsky2015-06-061-2/+3
| | | | | -fixed deadlock on previews thread -fixed compilation errors on unix
* mesh previewreduz2015-05-311-0/+112
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* work in progress, resource previewsJuan Linietsky2015-05-311-0/+664