index
:
godot.git
feature/gio-open
feature/gridmap-used-cells
fix/use-bin-name
master
mirror
Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
gitolite user
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
tools
/
editor
/
plugins
/
collision_shape_2d_editor_plugin.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-600
/
+0
*
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-16
1
-1
/
+0
*
Type renames:
Juan Linietsky
2017-01-11
1
-2
/
+2
*
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-08
1
-1
/
+1
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-3
/
+3
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-18
1
-0
/
+28
*
Modified editor strings to be translatable in the future
Juan Linietsky
2016-05-03
1
-1
/
+1
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-2
/
+2
*
get_handle_value implemented for LINE_SHAPE. Normal length normalized.
Ovnuniarchos
2015-11-19
1
-1
/
+8
*
*Polygon2D now updates on any modification in its point array. ShapeLine2D ha...
Ovnuniarchos
2015-11-18
1
-0
/
+33
*
CollisionShape2D visual editor
Franklin Sobrinho
2015-06-23
1
-0
/
+533