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collision_polygon_2d_editor_plugin.cpp
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Author
Age
Files
Lines
*
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-482
/
+0
*
Various fixes detected using PVS-Studio static analyzer.
Thaer Razeq
2017-02-28
1
-1
/
+1
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-3
/
+3
*
Type renames:
Juan Linietsky
2017-01-11
1
-2
/
+2
*
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...
Juan Linietsky
2017-01-08
1
-1
/
+1
*
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-08
1
-1
/
+1
*
Editor settings categories are now tidy and beautiful!
Juan Linietsky
2017-01-05
1
-1
/
+1
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-4
/
+4
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Removed unused variables (second pass) + dead code
Rémi Verschelde
2016-07-07
1
-2
/
+0
*
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-18
1
-0
/
+28
*
i18n: Second pass at proofreading
Rémi Verschelde
2016-05-21
1
-3
/
+3
*
Modified editor strings to be translatable in the future
Juan Linietsky
2016-05-03
1
-7
/
+7
*
-fixed many memory initialization issues
Juan Linietsky
2015-06-06
1
-0
/
+1
*
Merge branch 'master' of https://github.com/not-surt/godot into snapping2
Carl Olsson
2015-03-23
1
-0
/
+2
|
\
|
*
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-03-09
1
-0
/
+1
|
*
support for 2D shadow casters
Juan Linietsky
2015-03-02
1
-0
/
+1
*
|
Better 2D Snapping
Carl Olsson
2015-02-15
1
-13
/
+2
|
/
*
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2015-01-03
1
-0
/
+2
*
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
1
-1
/
+1
*
Bug Fixes
Juan Linietsky
2014-11-02
1
-1
/
+6
*
CollisionPolygon (3D)
Juan Linietsky
2014-09-16
1
-0
/
+457