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path: root/tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-482/+0
* Various fixes detected using PVS-Studio static analyzer.Thaer Razeq2017-02-281-1/+1
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-3/+3
* Type renames:Juan Linietsky2017-01-111-2/+2
* PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...Juan Linietsky2017-01-081-1/+1
* renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky2017-01-081-1/+1
* Editor settings categories are now tidy and beautiful!Juan Linietsky2017-01-051-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-4/+4
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Removed unused variables (second pass) + dead codeRémi Verschelde2016-07-071-2/+0
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
* i18n: Second pass at proofreadingRémi Verschelde2016-05-211-3/+3
* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-7/+7
* -fixed many memory initialization issuesJuan Linietsky2015-06-061-0/+1
* Merge branch 'master' of https://github.com/not-surt/godot into snapping2Carl Olsson2015-03-231-0/+2
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| * lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-091-0/+1
| * support for 2D shadow castersJuan Linietsky2015-03-021-0/+1
* | Better 2D SnappingCarl Olsson2015-02-151-13/+2
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* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-0/+2
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-1/+1
* Bug FixesJuan Linietsky2014-11-021-1/+6
* CollisionPolygon (3D)Juan Linietsky2014-09-161-0/+457