| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | -Changed Godot exit to be clean. | Juan Linietsky | 2015-04-20 | 1 | -1/+4 |
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| * | Renamed "snap to offset" to "snap relative". Better conveys meaning. | Carl Olsson | 2015-02-20 | 1 | -2/+2 |
| * | Better 2D Snapping | Carl Olsson | 2015-02-15 | 1 | -5/+17 |
| * | 2D shader progress | reduz | 2015-01-11 | 1 | -1/+2 |
| * | Replace TileMapEditor floating tile palette with HSplitContainer. | Carl Olsson | 2014-12-29 | 1 | -0/+6 |
| * | Polygon2D | Juan Linietsky | 2014-07-07 | 1 | -0/+1 |
| * | 2D Animation Improvements | Juan Linietsky | 2014-07-06 | 1 | -4/+31 |
| * | Add pan mode in 2d editor | marynate | 2014-05-21 | 1 | -0/+3 |
| * | Change key move behavior of canvas item editor to ignore zoom level; Add | marynate | 2014-05-10 | 1 | -1/+7 |
| * | Press F key in 2d editor to center view to selected node | marynate | 2014-05-06 | 1 | -2/+4 |
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+339 |
