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path: root/tools/editor/plugins/canvas_item_editor_plugin.cpp (follow)
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* keep previous rotation when using rotate tool. fixes #3788.volzhs2016-02-221-1/+1
* Insert new key helper is back to 2D editor, missed it?Juan Linietsky2016-02-091-2/+4
* -Property apply limits to V/H Splits in main editor window. Fixes #3567Juan Linietsky2016-02-081-0/+1
* -avoid allowing selection of canvasitems inside a viewport, fixes #1383reduz2016-01-241-0/+59
* -Massive editor dialog cleanupJuan Linietsky2016-01-171-11/+13
* -Moved all the "root" input handling for GUI from individual Controls to View...Juan Linietsky2016-01-161-1/+1
* Spatial/Canvas Editor: Ignore unhandled input if there is a dialogIgnacio Etcheverry2016-01-151-1/+1
* Fix some error messagesFranklin Sobrinho2016-01-091-2/+2
* Fix uniform scaling of non-square CanvasItem nodesRémi Verschelde2016-01-061-34/+24
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -property change object's rotation pivot on children of scaled CanvasLayer, f...reduz2015-12-291-2/+4
* -added a visual tool to change the pivot of a sprite/asprite/polygon/etc. Clo...reduz2015-12-281-34/+66
* fixed and improved selection and list selection, closes #2852Juan Linietsky2015-12-131-53/+88
* Allow selecting CanvasLayer children in canvas editorneikeq2015-11-231-9/+3
* Merge pull request #2831 from neikeq/select_menu_patchJuan Linietsky2015-11-191-1/+1
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| * Show select menu on button pressed (instead of released)neikeq2015-11-191-1/+1
* | -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260Juan Linietsky2015-11-191-1/+1
* | Merge pull request #2786 from neikeq/node_select_menuJuan Linietsky2015-11-181-75/+214
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| * Added selection menu to spatial and canvas editorsneikeq2015-11-191-75/+214
* | Small fixes in some editor dialogsFranklin Sobrinho2015-10-181-24/+36
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* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-10-171-0/+3
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| * Merge pull request #2357 from volzhs/prevent-to-change-tool-modeJuan Linietsky2015-10-171-0/+3
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| | * remove shift key check because shift + v in use with tool modevolzhs2015-08-111-2/+2
| | * prevent to change tool mode when control or shift key is pressedvolzhs2015-08-111-0/+3
* | | misc cleanupJuan Linietsky2015-10-171-1/+1
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* / beautiful visual menu to change anchorsJuan Linietsky2015-08-241-0/+120
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* fix "v" pivot adjust functionJuan Linietsky2015-06-161-1/+11
* made changing pivot simpler in 2D nodes (just press v with mouse over position)Juan Linietsky2015-06-121-4/+42
* -Changed Godot exit to be clean.Juan Linietsky2015-04-201-8/+31
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Renamed "snap to offset" to "snap relative". Better conveys meaning.Carl Olsson2015-02-201-15/+15
* Better 2D SnappingCarl Olsson2015-02-151-168/+259
* 2D shader progressreduz2015-01-111-1/+10
* -attempt to be friendlier on non english keyboardsJuan Linietsky2015-01-041-1/+1
* -fixed key insert from editor window (#976)Juan Linietsky2015-01-021-1/+1
* Replace TileMapEditor floating tile palette with HSplitContainer.Carl Olsson2014-12-291-1/+11
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-3/+3
* Polygon2DJuan Linietsky2014-07-071-0/+19
* 2D Animation ImprovementsJuan Linietsky2014-07-061-67/+585
* Making Godot Easier to Use..Juan Linietsky2014-05-241-0/+15
* Merge pull request #436 from marynate/PR-2d-uniform-scalereduz2014-05-201-2/+20
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| * Add 2d unifrom scalemarynate2014-05-211-2/+20
* | Add pan mode in 2d editormarynate2014-05-211-3/+12
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* Change key move behavior of canvas item editor to ignore zoom level; Addmarynate2014-05-101-15/+34
* Add lock and group icon to scene tree editormarynate2014-05-081-6/+6
* Press F key in 2d editor to center view to selected nodemarynate2014-05-061-0/+54
* use Snap / Snap (Pixels) now save to scene fileDana Olson2014-04-231-3/+12
* heckJuan Linietsky2014-04-191-0/+4
* -Fixed a few bugs in ViewportJuan Linietsky2014-04-101-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+2308