aboutsummaryrefslogtreecommitdiff
path: root/tools/editor/plugins/animation_player_editor_plugin.h (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-219/+0
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* Added warning when removing animationsRay Koopa2017-01-251-0/+2
|
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky2017-01-081-1/+1
| | | | differentiated than generalized _input
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-2/+2
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* -Added trigger mode to tracks, useful for properties that work as triggers, ↵Juan Linietsky2016-06-191-2/+2
| | | | | | such as playing a sample, an animation, etc. -Better interpolation of discrete tracks, fixes #4417
* i18n: Proofreading of all stringsRémi Verschelde2016-05-211-1/+1
| | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
* Fixed animation player auto-queue duplication and undo/redoPaulb232016-05-071-2/+2
|
* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-1/+1
|
* -Massive editor dialog cleanupJuan Linietsky2016-01-171-5/+10
| | | | -Added a bottom menu list
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
|
* -Display on animation editor which keys are invalid and which tracks are ↵Juan Linietsky2015-12-051-0/+4
| | | | | | unresolved -Added a tool to clean up unresolved tracks and unused keys
* Added missing saving support to animation editor.Saracen2015-11-021-1/+21
|
* -Properly keep animation editor and viewport state while switching scene tabsJuan Linietsky2015-08-291-0/+7
|
* new file dialog!Juan Linietsky2015-06-061-1/+1
| | | | | | | | | -ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
* improved animation editorJuan Linietsky2015-05-251-0/+15
| | | | | | | | | -same-value link keys -new layout -forward, backwards playback -integrated curve/property editor -auto increment sprite frame after insert -copy & paste animation resoucres
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
|
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+166