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* Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-077-89/+89
| | | | renamed to PoolVector
* -Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky2017-01-053-7/+7
| | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-042-11/+11
| | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-0217-85/+85
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-026-135/+147
|\ | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
| * work in progress global illuminationJuan Linietsky2016-12-202-5/+14
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| * Blend shapes using transform feedback (GPU)Juan Linietsky2016-11-241-11/+17
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| * all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-1/+1
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| * PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-273-40/+40
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| * Begining of GLES3 renderer:Juan Linietsky2016-10-036-99/+96
| | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-0120-20/+20
| | | | | | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* | Fix crash when select target path on import 3d scene windowvolzhs2016-11-141-1/+1
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* | Fixed flag for importing animation and skipping value tracks.Saracen2016-11-033-44/+51
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* | style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-011-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E2,W2`, fixes: - E201 - Remove extraneous whitespace. - E202 - Remove extraneous whitespace. - E203 - Remove extraneous whitespace. - E211 - Remove extraneous whitespace. - E221 - Fix extraneous whitespace around keywords. - E222 - Fix extraneous whitespace around keywords. - E223 - Fix extraneous whitespace around keywords. - E224 - Remove extraneous whitespace around operator. - E225 - Fix missing whitespace around operator. - E226 - Fix missing whitespace around operator. - E227 - Fix missing whitespace around operator. - E228 - Fix missing whitespace around operator. - E231 - Add missing whitespace. - E231 - Fix various deprecated code (via lib2to3). - E241 - Fix extraneous whitespace around keywords. - E242 - Remove extraneous whitespace around operator. - E251 - Remove whitespace around parameter '=' sign. - E261 - Fix spacing after comment hash. - E262 - Fix spacing after comment hash. - E265 - Format block comments. - E271 - Fix extraneous whitespace around keywords. - E272 - Fix extraneous whitespace around keywords. - E273 - Fix extraneous whitespace around keywords. - E274 - Fix extraneous whitespace around keywords. - W291 - Remove trailing whitespace. - W293 - Remove trailing whitespace.
* | Merge pull request #6850 from akien-mga/pr-scsub-shebangRémi Verschelde2016-10-171-0/+2
|\ \ | | | | | | SCsub: Add python shebang as a hint for syntax highlighting
| * | SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-171-0/+2
| |/ | | | | | | Also switch existing shebangs to "better" /usr/bin/env python.
* / Add option for root node name on Import 3D scene windowvolzhs2016-10-151-2/+18
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* Respect texture .flags files on exportPedro J. Estébanez2016-09-302-19/+36
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* Merge pull request #5920 from 29jm/fix-warningsJuan Linietsky2016-09-103-5/+6
|\ | | | | Fix some more warnings
| * Fix various warningsJohan Manuel2016-08-133-5/+6
| | | | | | | | | | | | The warnings fixed were about things like unused variables, misleading indentation, missing default cases in switches and better grouping of conditions in if statements.
* | check "disable_filter" option for backward compatibilityvolzhs2016-08-281-0/+3
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* | Change "Disable Filter" to "Enable Filter" on Font Import windowvolzhs2016-08-231-10/+10
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* Turn some prints to error logs, remove othersRémi Verschelde2016-07-241-1/+0
| | | | Fixes #5876 in passing.
* Revert "Change default extension to .tscn when import 3d scene"Rémi Verschelde2016-07-181-1/+3
| | | | | Also adds a comment as to why this extension should not be changed. This commit reverts edf7082326526d76bfda095daa99e56317e30803.
* Change default extension to .tscn when import 3d scenevolzhs2016-07-181-1/+1
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* Remove some noisy debug printsRémi Verschelde2016-07-171-2/+0
| | | | Part of #5031
* Removes AnimationPlayer renaming on import.Saracen2016-07-131-1/+0
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* properly generate tangents only upon request, closes #5580Juan Linietsky2016-07-091-1/+1
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* Remove unused variables (third pass) + dead codeRémi Verschelde2016-07-075-26/+2
| | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
* Fixes to import plugin, closes #5318Juan Linietsky2016-06-301-5/+74
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* Editor properly reloads scenes if they changed on disk or were reimportedJuan Linietsky2016-06-281-2/+4
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* Fix error reporting when a scene is not imported properly, closes #3968Juan Linietsky2016-06-261-3/+4
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* Fixed error using the same atlas rect for all images, closes #4139Juan Linietsky2016-06-211-2/+11
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* Ability to premultiply alpha on font import, fixes #5231Juan Linietsky2016-06-211-0/+26
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* i18n: Improve a couple English stringsRémi Verschelde2016-06-201-1/+1
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* -Added options for scene import plugin to keep materials and user-added ↵Juan Linietsky2016-06-203-2/+172
| | | | tracks to animations, please test! closes #4425
* Made .fnt warning translatablePaulb232016-06-191-1/+1
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* Merge pull request #5039 from jay3d/masterRémi Verschelde2016-06-191-1/+45
|\ | | | | Add "-rigid" postfix import feature to create rigid bodies
| * Add "-rigid" postfix import feature to create rigid bodiesjay3d2016-06-181-1/+45
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* | Merge pull request #4158 from Paulb23/add_fnt_extension_issue_162Rémi Verschelde2016-06-191-0/+10
|\ \ | | | | | | Adds .fnt extension if not provided, issue #162
| * | Adds .fnt extension if not provided, issue 162Paulb232016-03-271-0/+10
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* | | Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-186-0/+168
| |/ |/| | | Also removes a couple wrong Godot headers from third-party source files.
* | It is now possible to set a default custom theme, whether you want a hidpi ↵Juan Linietsky2016-06-161-9/+13
| | | | | | | | default theme, or just use a custom font for the default theme
* | Fix endless reimporting for LargeTexture close #5215Geequlim2016-06-151-0/+1
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* | Improved Blender/Collada shadeless->unshaded importPawel Kowal2016-06-071-0/+1
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* | Merge pull request #5057 from pkowal1982/masterRémi Verschelde2016-06-072-17/+58
|\ \ | | | | | | Improved Blender/Collada -colonly import creating collision shapes fo…
| * | Improved Blender/Collada -colonly import creating collision shapes for emptiesPawel Kowal2016-06-052-17/+58
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* | | Bitmask import pluginSaracen2016-06-052-0/+398
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* | fix invalid texture plugin namevolzhs2016-06-021-2/+2
| | | | | | | | | | EditorTextureImportPlugin had ``texture_2d``, ``texture_3d``, ``texture_atlas`` and ``larget_texture``. These are now just ``texture``.
* | Added more translatable strings in code. Updated template tools.pot.DimOkGamer2016-05-301-2/+2
| | | | | | | | also improved Russian localization.