| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | 2017-01-07 | 7 | -89/+89 |
| | | | | | renamed to PoolVector | ||||
| * | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | 2017-01-05 | 3 | -7/+7 |
| | | | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | ||||
| * | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 2 | -11/+11 |
| | | | | | | | -Modified help to display properties GDScript can still not make use of them, though. | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 17 | -85/+85 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 6 | -135/+147 |
| |\ | | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) | ||||
| | * | work in progress global illumination | Juan Linietsky | 2016-12-20 | 2 | -5/+14 |
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| | * | Blend shapes using transform feedback (GPU) | Juan Linietsky | 2016-11-24 | 1 | -11/+17 |
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| | * | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 2016-11-09 | 1 | -1/+1 |
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| | * | PBR more or less working, still working on bringing gizmos back | Juan Linietsky | 2016-10-27 | 3 | -40/+40 |
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| | * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 6 | -99/+96 |
| | | | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | ||||
| * | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 20 | -20/+20 |
| | | | | | | | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | | Fix crash when select target path on import 3d scene window | volzhs | 2016-11-14 | 1 | -1/+1 |
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| * | | Fixed flag for importing animation and skipping value tracks. | Saracen | 2016-11-03 | 3 | -44/+51 |
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| * | | style: Fix PEP8 whitespace issues in Python files | Rémi Verschelde | 2016-11-01 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E2,W2`, fixes: - E201 - Remove extraneous whitespace. - E202 - Remove extraneous whitespace. - E203 - Remove extraneous whitespace. - E211 - Remove extraneous whitespace. - E221 - Fix extraneous whitespace around keywords. - E222 - Fix extraneous whitespace around keywords. - E223 - Fix extraneous whitespace around keywords. - E224 - Remove extraneous whitespace around operator. - E225 - Fix missing whitespace around operator. - E226 - Fix missing whitespace around operator. - E227 - Fix missing whitespace around operator. - E228 - Fix missing whitespace around operator. - E231 - Add missing whitespace. - E231 - Fix various deprecated code (via lib2to3). - E241 - Fix extraneous whitespace around keywords. - E242 - Remove extraneous whitespace around operator. - E251 - Remove whitespace around parameter '=' sign. - E261 - Fix spacing after comment hash. - E262 - Fix spacing after comment hash. - E265 - Format block comments. - E271 - Fix extraneous whitespace around keywords. - E272 - Fix extraneous whitespace around keywords. - E273 - Fix extraneous whitespace around keywords. - E274 - Fix extraneous whitespace around keywords. - W291 - Remove trailing whitespace. - W293 - Remove trailing whitespace. | ||||
| * | | Merge pull request #6850 from akien-mga/pr-scsub-shebang | Rémi Verschelde | 2016-10-17 | 1 | -0/+2 |
| |\ \ | | | | | | | SCsub: Add python shebang as a hint for syntax highlighting | ||||
| | * | | SCsub: Add python shebang as a hint for syntax highlighting | Rémi Verschelde | 2016-10-17 | 1 | -0/+2 |
| | |/ | | | | | | | Also switch existing shebangs to "better" /usr/bin/env python. | ||||
| * / | Add option for root node name on Import 3D scene window | volzhs | 2016-10-15 | 1 | -2/+18 |
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| * | Respect texture .flags files on export | Pedro J. Estébanez | 2016-09-30 | 2 | -19/+36 |
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| * | Merge pull request #5920 from 29jm/fix-warnings | Juan Linietsky | 2016-09-10 | 3 | -5/+6 |
| |\ | | | | | Fix some more warnings | ||||
| | * | Fix various warnings | Johan Manuel | 2016-08-13 | 3 | -5/+6 |
| | | | | | | | | | | | | | The warnings fixed were about things like unused variables, misleading indentation, missing default cases in switches and better grouping of conditions in if statements. | ||||
| * | | check "disable_filter" option for backward compatibility | volzhs | 2016-08-28 | 1 | -0/+3 |
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| * | | Change "Disable Filter" to "Enable Filter" on Font Import window | volzhs | 2016-08-23 | 1 | -10/+10 |
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| * | Turn some prints to error logs, remove others | Rémi Verschelde | 2016-07-24 | 1 | -1/+0 |
| | | | | | Fixes #5876 in passing. | ||||
| * | Revert "Change default extension to .tscn when import 3d scene" | Rémi Verschelde | 2016-07-18 | 1 | -1/+3 |
| | | | | | | Also adds a comment as to why this extension should not be changed. This commit reverts edf7082326526d76bfda095daa99e56317e30803. | ||||
| * | Change default extension to .tscn when import 3d scene | volzhs | 2016-07-18 | 1 | -1/+1 |
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| * | Remove some noisy debug prints | Rémi Verschelde | 2016-07-17 | 1 | -2/+0 |
| | | | | | Part of #5031 | ||||
| * | Removes AnimationPlayer renaming on import. | Saracen | 2016-07-13 | 1 | -1/+0 |
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| * | properly generate tangents only upon request, closes #5580 | Juan Linietsky | 2016-07-09 | 1 | -1/+1 |
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| * | Remove unused variables (third pass) + dead code | Rémi Verschelde | 2016-07-07 | 5 | -26/+2 |
| | | | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | ||||
| * | Fixes to import plugin, closes #5318 | Juan Linietsky | 2016-06-30 | 1 | -5/+74 |
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| * | Editor properly reloads scenes if they changed on disk or were reimported | Juan Linietsky | 2016-06-28 | 1 | -2/+4 |
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| * | Fix error reporting when a scene is not imported properly, closes #3968 | Juan Linietsky | 2016-06-26 | 1 | -3/+4 |
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| * | Fixed error using the same atlas rect for all images, closes #4139 | Juan Linietsky | 2016-06-21 | 1 | -2/+11 |
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| * | Ability to premultiply alpha on font import, fixes #5231 | Juan Linietsky | 2016-06-21 | 1 | -0/+26 |
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| * | i18n: Improve a couple English strings | Rémi Verschelde | 2016-06-20 | 1 | -1/+1 |
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| * | -Added options for scene import plugin to keep materials and user-added ↵ | Juan Linietsky | 2016-06-20 | 3 | -2/+172 |
| | | | | | tracks to animations, please test! closes #4425 | ||||
| * | Made .fnt warning translatable | Paulb23 | 2016-06-19 | 1 | -1/+1 |
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| * | Merge pull request #5039 from jay3d/master | Rémi Verschelde | 2016-06-19 | 1 | -1/+45 |
| |\ | | | | | Add "-rigid" postfix import feature to create rigid bodies | ||||
| | * | Add "-rigid" postfix import feature to create rigid bodies | jay3d | 2016-06-18 | 1 | -1/+45 |
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| * | | Merge pull request #4158 from Paulb23/add_fnt_extension_issue_162 | Rémi Verschelde | 2016-06-19 | 1 | -0/+10 |
| |\ \ | | | | | | | Adds .fnt extension if not provided, issue #162 | ||||
| | * | | Adds .fnt extension if not provided, issue 162 | Paulb23 | 2016-03-27 | 1 | -0/+10 |
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| * | | | Add missing license headers in our source files (#5255) | Rémi Verschelde | 2016-06-18 | 6 | -0/+168 |
| | |/ |/| | | | Also removes a couple wrong Godot headers from third-party source files. | ||||
| * | | It is now possible to set a default custom theme, whether you want a hidpi ↵ | Juan Linietsky | 2016-06-16 | 1 | -9/+13 |
| | | | | | | | | | default theme, or just use a custom font for the default theme | ||||
| * | | Fix endless reimporting for LargeTexture close #5215 | Geequlim | 2016-06-15 | 1 | -0/+1 |
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| * | | Improved Blender/Collada shadeless->unshaded import | Pawel Kowal | 2016-06-07 | 1 | -0/+1 |
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| * | | Merge pull request #5057 from pkowal1982/master | Rémi Verschelde | 2016-06-07 | 2 | -17/+58 |
| |\ \ | | | | | | | Improved Blender/Collada -colonly import creating collision shapes fo… | ||||
| | * | | Improved Blender/Collada -colonly import creating collision shapes for empties | Pawel Kowal | 2016-06-05 | 2 | -17/+58 |
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| * | | | Bitmask import plugin | Saracen | 2016-06-05 | 2 | -0/+398 |
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| * | | fix invalid texture plugin name | volzhs | 2016-06-02 | 1 | -2/+2 |
| | | | | | | | | | | | EditorTextureImportPlugin had ``texture_2d``, ``texture_3d``, ``texture_atlas`` and ``larget_texture``. These are now just ``texture``. | ||||
| * | | Added more translatable strings in code. Updated template tools.pot. | DimOkGamer | 2016-05-30 | 1 | -2/+2 |
| | | | | | | | | | also improved Russian localization. | ||||
