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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+0
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* Regenerated icons with the new faster exporter, Added and fixed some iconsDaniel J. Ramirez2016-06-081-0/+0
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* New icons, almost all the icons have an svg version, plus a more consistent lookDaniel J. Ramirez2016-06-041-0/+0
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* Changed import workflowJuan Linietsky2016-05-271-0/+0
| | | | | | | | | | | | | | | | -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+0