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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-96/+0
* Reorder the folders in tools to prepare moving tools/editorRémi Verschelde2017-02-091-1/+1
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-1/+1
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| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-1/+1
* | style: Various other PEP8 fixes in Python filesRémi Verschelde2016-11-011-18/+18
* | style: Fix PEP8 blank lines issues in Python filesRémi Verschelde2016-11-011-3/+1
* | style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-011-28/+28
* | style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde2016-11-011-60/+60
* | SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-171-0/+2
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* -Added VeryLowDPI and MidDPI modes to Godot editor.Juan Linietsky2016-09-131-2/+4
* Fix editor icons source file generationGeorge Marques2016-07-281-4/+1
* Property convert images to RGBA before applying hq2x, fixes #5168Juan Linietsky2016-07-181-1/+1
* -properly use hidpi icons in hidpi, looks pretty!Juan Linietsky2016-06-081-5/+34
* -Some fixes to OSX retina scaling for window functionsJuan Linietsky2016-05-301-1/+2
* Finalized DynamicFont implementationJuan Linietsky2016-05-291-1/+3
* Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-011-10/+9
* Use cStringIO to write editor_icons.cpp, lower the opportunity file access co...marynate2014-05-221-15/+21
* Add sCons dependency for editor_icons.cpp, so it's only re-generated when the...marynate2014-05-141-9/+21
* Auto generate editor_icons.cpp to make it more easy to update editor iconsmarynate2014-05-131-0/+48