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path: root/tools/editor/filesystem_dock.h (follow)
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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-217/+0
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* Add menu item for file resources in the inspector to reveal them in the ↵Ray Koopa2017-02-271-0/+1
| | | | FileSystem
* Lot of work in new importer, importing textures now works.Juan Linietsky2017-02-011-0/+5
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* Audio bus editing is COMPLETE!Juan Linietsky2017-01-251-0/+1
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* Include filesystem dock split offset in editor layoutsPedro J. Estébanez2017-01-251-0/+3
| | | | Cherry-picked from 2ac89f65403c606ad9a3cdf65e591cb375faf024
* Remove Quick Filter Files and fix FS search hotkeyRémi Verschelde2017-01-211-1/+1
| | | | | | The new Quick Filter Files behaviour since 8b47e26 had not been implemented, so this implements it and makes it an editor hotkey instead of a menu entry. Fixes #7582.
* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-1/+1
| | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
* some class renamesJuan Linietsky2017-01-121-1/+1
| | | | | | TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect
* FileSystemDock: Collapse folders by default, add context menu with "Expand ↵lonesurvivor2017-01-101-0/+8
| | | | all" / "Collapse all" option.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-1/+1
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Better editor settings for the FileSystem dockFranklin Sobrinho2016-08-161-2/+9
| | | | * Save the current display mode when changing it from the dock
* Renamed scenes_dock to filesystem_dock (makes more sense, it has not been a ↵Juan Linietsky2016-07-211-0/+192
scenes dock since a long time).