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path: root/tools/editor/filesystem_dock.cpp
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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-1891/+0
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* Add menu item for file resources in the inspector to reveal them in the ↵Ray Koopa2017-02-271-0/+33
| | | | FileSystem
* -renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky2017-02-211-1/+1
| | | | | | modified files) -.pck and .zip exporting redone, seems to be working..
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-27/+27
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Lot of work in new importer, importing textures now works.Juan Linietsky2017-02-011-58/+59
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* Removed import/export system, will start new one from scratch.Juan Linietsky2017-01-251-7/+10
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* Audio bus editing is COMPLETE!Juan Linietsky2017-01-251-0/+13
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* Remove Quick Filter Files and fix FS search hotkeyRémi Verschelde2017-01-211-3/+11
| | | | | | The new Quick Filter Files behaviour since 8b47e26 had not been implemented, so this implements it and makes it an editor hotkey instead of a menu entry. Fixes #7582.
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
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* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-3/+2
| | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
* removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky2017-01-141-2/+2
| | | | added a check to detect this case in the future
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-5/+7
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* rename String.extension() -> String.get_extension() / String.basename() -> ↵Juan Linietsky2017-01-141-1/+1
| | | | String.get_basename()
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-10/+10
| | | | | | visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience
* some class renamesJuan Linietsky2017-01-121-2/+2
| | | | | | TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect
* Type renames:Juan Linietsky2017-01-111-1/+1
| | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
* FileSystemDock: Collapse folders by default, add context menu with "Expand ↵lonesurvivor2017-01-101-2/+47
| | | | all" / "Collapse all" option.
* PopupMenu now emits both index_pressed and id_pressed instead of ↵Juan Linietsky2017-01-081-1/+1
| | | | item_pressed, closes #3188
* Editor settings categories are now tidy and beautiful!Juan Linietsky2017-01-051-3/+3
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* -Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky2017-01-051-1/+1
| | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-3/+3
| | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-23/+23
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Remove dead code in FileSystemDockvolzhs2016-10-231-7/+0
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* Better editor settings for the FileSystem dockFranklin Sobrinho2016-08-161-15/+31
| | | | * Save the current display mode when changing it from the dock
* "FileSystem" dock now instance all selected scenes in one actionFranklin Sobrinho2016-07-211-2/+8
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* Instance only selected scenes in FS dock, closes #5795Juan Linietsky2016-07-211-1/+2
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* Renamed scenes_dock to filesystem_dock (makes more sense, it has not been a ↵Juan Linietsky2016-07-211-0/+1771
scenes dock since a long time).