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path: root/tools/editor/filesystem_dock.cpp
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* Editor settings categories are now tidy and beautiful!Juan Linietsky2017-01-051-3/+3
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* -Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky2017-01-051-1/+1
| | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-3/+3
| | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-23/+23
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Remove dead code in FileSystemDockvolzhs2016-10-231-7/+0
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* Better editor settings for the FileSystem dockFranklin Sobrinho2016-08-161-15/+31
| | | | * Save the current display mode when changing it from the dock
* "FileSystem" dock now instance all selected scenes in one actionFranklin Sobrinho2016-07-211-2/+8
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* Instance only selected scenes in FS dock, closes #5795Juan Linietsky2016-07-211-1/+2
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* Renamed scenes_dock to filesystem_dock (makes more sense, it has not been a ↵Juan Linietsky2016-07-211-0/+1771
scenes dock since a long time).