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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-82/+0
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-2/+2
| | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
* Editor settings categories are now tidy and beautiful!Juan Linietsky2017-01-051-2/+2
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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* -Added VeryLowDPI and MidDPI modes to Godot editor.Juan Linietsky2016-09-131-2/+3
| | | | -Improved HiDPI detection (requires resolution of > 2000 in X axis)
* -Cleaned up find/replace bar for replace (made selection only default if ↵Juan Linietsky2016-09-111-7/+6
| | | | | | selection exists), also made buttons look like buttons -Fixed a bug related to theme propagation, may be able to solve #6443, #6302 and others. Please test.
* Move hardcoded theme colors from editor_node into editor_themesRalf Hölzemer2016-09-091-0/+5
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* Clean up editor theme creationGeequlim2016-06-181-0/+77