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path: root/tools/editor/editor_run.h (follow)
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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-67/+0
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* fix custom scene arguments from the editorBenjamin Bäumler2017-02-271-1/+1
| | | | | | | | | | | | | | | | | sequel of #7347 Play edited scene and Play custom scene didn't worked when main_run_args hadn't $scene as argument. Changes/Fixes the way how the editor handles scene paths when starting the project/a scene Play the project - no scene path Play the edited scene - scene path of active scene in the editor Play custom scene - scene path of custom scene main_arg_runs is now empty by default and $scene won't be replaced by the scene path anymore Changed declaration if EditorRun::run, to remove a unused value
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Improve debug focus behaviorPedro J. Estébanez2016-09-141-0/+2
| | | | | Fix focusing debugged game on Windows Add re-focusing editor on continue
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-0/+9
| | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
* -Merged the file server with the live editing and remote debugJuan Linietsky2015-08-061-0/+1
| | | | -It is now really easy to deploy an android build with debug, and debug it
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+55