aboutsummaryrefslogtreecommitdiff
path: root/tools/editor/editor_profiler.h
Commit message (Collapse)AuthorAgeFilesLines
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-173/+0
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-0/+28
| | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
* Finish renaming *Frame GUI classes to *RectRémi Verschelde2017-01-141-1/+1
| | | | | ReferenceFrame had been overlooked, and the cpp files still used the old names. Also ripgrep'ed it all to find some forgotten references.
* some class renamesJuan Linietsky2017-01-121-1/+1
| | | | | | TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect
* Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-071-1/+1
| | | | renamed to PoolVector
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-1/+1
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* fixed compilation bugJuan Linietsky2016-05-211-0/+2
|
* First version of ProfilerJuan Linietsky2016-05-211-0/+143
It is now possible to profile GDScript as well as some parts of Godot internals.