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path: root/tools/editor/editor_profiler.cpp
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* renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky2017-01-081-1/+1
| | | | differentiated than generalized _input
* Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-071-2/+2
| | | | renamed to PoolVector
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-5/+5
| | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-9/+9
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Begining of GLES3 renderer:Juan Linietsky2016-10-031-1/+1
| | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
* Update profiler curves on item toggled, closes #5680Juan Linietsky2016-07-211-0/+2
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* i18n: Fix typo and sync templateRémi Verschelde2016-05-281-3/+3
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* First version of ProfilerJuan Linietsky2016-05-211-0/+753
It is now possible to profile GDScript as well as some parts of Godot internals.