| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | 2017-01-08 | 1 | -1/+1 |
| | | | | | differentiated than generalized _input | ||||
| * | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | 2017-01-07 | 1 | -2/+2 |
| | | | | | renamed to PoolVector | ||||
| * | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 1 | -5/+5 |
| | | | | | | | -Modified help to display properties GDScript can still not make use of them, though. | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -9/+9 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -1/+1 |
| | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | ||||
| * | Update profiler curves on item toggled, closes #5680 | Juan Linietsky | 2016-07-21 | 1 | -0/+2 |
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| * | i18n: Fix typo and sync template | Rémi Verschelde | 2016-05-28 | 1 | -3/+3 |
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| * | First version of Profiler | Juan Linietsky | 2016-05-21 | 1 | -0/+753 |
| It is now possible to profile GDScript as well as some parts of Godot internals. | |||||
