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authorJuan Linietsky2016-10-03 16:33:42 -0300
committerJuan Linietsky2016-10-03 21:35:16 +0200
commit22d83bc9f655d5ae7a1b49709c4c1b663725daf5 (patch)
treea817195c08d4713a70ca014a3f63f5937934fe36 /tools/editor/editor_profiler.cpp
parent78d97b060a6873a454e710380cb9ef1bde5e4c65 (diff)
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Begining of GLES3 renderer:
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
Diffstat (limited to 'tools/editor/editor_profiler.cpp')
-rw-r--r--tools/editor/editor_profiler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/editor/editor_profiler.cpp b/tools/editor/editor_profiler.cpp
index 13327f0be..435ad78b8 100644
--- a/tools/editor/editor_profiler.cpp
+++ b/tools/editor/editor_profiler.cpp
@@ -338,7 +338,7 @@ void EditorProfiler::_update_plot() {
wr = DVector<uint8_t>::Write();
- Image img(w,h,0,Image::FORMAT_RGBA,graph_image);
+ Image img(w,h,0,Image::FORMAT_RGBA8,graph_image);
if (reset_texture) {