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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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editor_path.cpp
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*
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-215
/
+0
*
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-16
1
-0
/
+1
*
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...
Juan Linietsky
2017-01-08
1
-1
/
+1
*
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-08
1
-2
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+2
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-10
/
+10
*
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2017-01-02
1
-1
/
+1
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*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
|
Click the inspected objet name to see all subresources.
Juan Linietsky
2016-09-17
1
-1
/
+97
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/
*
Removed unused variables (second pass) + dead code
Rémi Verschelde
2016-07-07
1
-1
/
+0
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
-removed resources dock, good bye old friend
Juan Linietsky
2015-09-01
1
-1
/
+5
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
Fixed too many little issues, check the issues closed today.
Juan Linietsky
2014-09-21
1
-1
/
+7
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+109