| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge pull request #5282 from Hodes/master | Rémi Verschelde | 2016-06-22 | 1 | -1/+4 |
| |\ | | | | | editor_node.cpp now takes care of removing plugin after deactivating it | ||||
| | * | editor_node.cpp now takes care of removing plugin after deactivating it | hodes | 2016-06-18 | 1 | -1/+4 |
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| * | | Merge pull request #5304 from djrm/shortcuts | Juan Linietsky | 2016-06-19 | 1 | -0/+12 |
| |\ \ | | | | | | | switch tabs using ctrl+tab and ctrl-shift-tab, added shortcuts for scene tree dock | ||||
| | * | | Switch tabs using CTRL+TAB and CTRL+SHIFT+TAB | Daniel J. Ramirez | 2016-06-19 | 1 | -0/+12 |
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| * | | | Fix layout menu labels and shortcuts | George Marques | 2016-06-19 | 1 | -2/+2 |
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| * | | Merge pull request #5283 from djrm/remove_prints | Rémi Verschelde | 2016-06-19 | 1 | -6/+0 |
| |\ \ | | | | | | | Removed lots of prints | ||||
| | * | | Removed lots of prints | Daniel J. Ramirez | 2016-06-18 | 1 | -6/+0 |
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| * | | Merge pull request #5243 from Geequlim/editor-themes | Rémi Verschelde | 2016-06-19 | 1 | -40/+4 |
| |\ \ | | | | | | | Clean up editor theme creation | ||||
| | * | | Clean up editor theme creation | Geequlim | 2016-06-18 | 1 | -40/+4 |
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| * | | | Merge pull request #5166 from djrm/shortcuts | Rémi Verschelde | 2016-06-19 | 1 | -2/+2 |
| |\ \ \ | | | | | | | | | Added customizable shortcuts for tile map editor | ||||
| | * | | | Added shortcuts to convert_to/MeshLibrary and convert_to/TileSet (pretty ↵ | Daniel J. Ramirez | 2016-06-12 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | | | handy), dissabled by default. | ||||
| * | | | | make default extension .tscn | Juan Linietsky | 2016-06-18 | 1 | -1/+1 |
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| * | | | Drop fully commented-out files | Rémi Verschelde | 2016-06-18 | 1 | -1/+0 |
| | | | | | | | | | | | | | Part of #5272 | ||||
| * | | | Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872 | Juan Linietsky | 2016-06-18 | 1 | -94/+0 |
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| * | | -added missing .inc files | Juan Linietsky | 2016-06-17 | 1 | -4/+20 |
| | | | | | | | | | | | | | -Made it possible to change the editor theme -Added two options to theme editor plugin to create empty template themes and editor themes -Make sure that saved themes to .tres keep the null theme fields, to make it easier to keep those when saving/loading the theme | ||||
| * | | Added fullscreen and distraction free mode shorcuts | Paulb23 | 2016-06-15 | 1 | -12/+15 |
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| * | | -Add visible IO errors when closing a file fails due to it being locked ↵ | Juan Linietsky | 2016-06-13 | 1 | -2/+7 |
| |/ | | | | (most likely on windows), closes #4760 | ||||
| * | Fix the warning message from not using the editor theme, closes #5002 | Juan Linietsky | 2016-06-11 | 1 | -1/+1 |
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| * | Prevent crash in specific situation of removing a plugin, fixes #5019 | Juan Linietsky | 2016-06-11 | 1 | -0/+1 |
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| * | Better way to disable asset library | Juan Linietsky | 2016-06-09 | 1 | -6/+6 |
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| * | Disable asset library compilation if no openssl exists | Juan Linietsky | 2016-06-09 | 1 | -0/+4 |
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| * | Merge pull request #5007 from bojidar-bg/asset-store | Juan Linietsky | 2016-06-08 | 1 | -2/+2 |
| |\ | | | | | Update asset library editor plugin, adding a bit new functionality and fixes | ||||
| | * | Update asset library editor plugin - new functionality and fixes | Bojidar Marinov | 2016-06-07 | 1 | -2/+2 |
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| * | | Merge pull request #5093 from DimOkGamer/more_translatable_strings | Juan Linietsky | 2016-06-08 | 1 | -1/+1 |
| |\ \ | | | | | | | Fixed localization in file dialogs | ||||
| | * | | Fixed localization in file dialogs | DimOkGamer | 2016-06-07 | 1 | -1/+1 |
| | |/ | | | | | | | | | and two more lines. 2 fixes in ru.po. | ||||
| * / | -Heavily improved editor startup and exit performance | Juan Linietsky | 2016-06-07 | 1 | -0/+3 |
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| * | Merge pull request #5026 from Geequlim/patch9frame-extension | Juan Linietsky | 2016-06-06 | 1 | -6/+3 |
| |\ | | | | | Enhanced Patch9Frame | ||||
| | * | Add plugin to pick texture region and patch margins for Patch9Frame | Geequlim | 2016-06-05 | 1 | -6/+3 |
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| * | | Merge pull request #5056 from SaracenOne/bitmask_import_plugin | Juan Linietsky | 2016-06-06 | 1 | -0/+3 |
| |\ \ | | | | | | | Bitmask import plugin | ||||
| | * | | Bitmask import plugin | Saracen | 2016-06-05 | 1 | -0/+3 |
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| * | | | HiDPI: Use global/hidpi_mode as property | Rémi Verschelde | 2016-06-06 | 1 | -1/+1 |
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| * | | | make hdpi manually configurable in project settings | Juan Linietsky | 2016-06-05 | 1 | -0/+13 |
| |/ / | | | | | | | also added hidpi support to project manager | ||||
| * / | -customizable shortcuts in editor | Juan Linietsky | 2016-06-04 | 1 | -25/+29 |
| |/ | | | | | -editor settings now save to .tres instead of .xml -buttons can now hold a shortcut | ||||
| * | Created a NodeDock with signals and groups | Juan Linietsky | 2016-06-04 | 1 | -11/+15 |
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| * | Signals became a tab | Juan Linietsky | 2016-06-03 | 1 | -8/+23 |
| | | | | | added icons to contextual scene tree menu | ||||
| * | Cleaned up remote menu | Juan Linietsky | 2016-06-03 | 1 | -10/+14 |
| | | | | | | | | -Merged fileserver & deploy dumb clients option -Live Script Reloading can now happen automatically on script save -Changed Live to Mirror term to differentiate from Unity and Unreal, as what Godot does is not the same thing. | ||||
| * | Merge pull request #4926 from Paulb23/fullscreen_and_distraction_free_mode | Rémi Verschelde | 2016-06-02 | 1 | -16/+82 |
| |\ | | | | | Added fullscreen and distraction free modes | ||||
| | * | Added fullscreen and distraction free modes | Paulb23 | 2016-05-30 | 1 | -16/+82 |
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| * | | Ability to reload scripts on running game | Juan Linietsky | 2016-06-01 | 1 | -0/+6 |
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| * | | Added more translatable strings in code. Updated template tools.pot. | DimOkGamer | 2016-05-30 | 1 | -1/+1 |
| |/ | | | | also improved Russian localization. | ||||
| * | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | 2016-05-30 | 1 | -9/+10 |
| | | | | | -Implemented HiDPI detection and support for Godot Editor! | ||||
| * | Finalized DynamicFont implementation | Juan Linietsky | 2016-05-29 | 1 | -1/+1 |
| | | | | | | | -DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this | ||||
| * | Editor: Fix base dir when going back to project manager | Rémi Verschelde | 2016-05-28 | 1 | -2/+2 |
| | | | | | | This caused the PM to load with the parameters of the previously loaded project. Was a regression from ea751724a21e3513ff2291aa24491e9d91c8c0f0. Closes #4045. | ||||
| * | Changed import workflow | Juan Linietsky | 2016-05-27 | 1 | -8/+60 |
| | | | | | | | | | | | | | | | | | -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | ||||
| * | -Improve resource previews | Juan Linietsky | 2016-05-23 | 1 | -4/+10 |
| | | | | | -Also fixed draw_texture_rect() tile parameter | ||||
| * | use node name as filename when save scene | volzhs | 2016-05-23 | 1 | -1/+2 |
| | | | | | fix #4723 | ||||
| * | Merge remote-tracking branch 'origin/master' | Juan Linietsky | 2016-05-21 | 1 | -81/+83 |
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| | * | i18n: Use %d instead of %i in vformat | Rémi Verschelde | 2016-05-21 | 1 | -2/+2 |
| | | | | | | | | | Fixes #4742. | ||||
| | * | remove trailing whitespace | Hubert Jarosz | 2016-05-21 | 1 | -3/+3 |
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| | * | i18n: Second pass at proofreading | Rémi Verschelde | 2016-05-21 | 1 | -29/+29 |
| | | | | | | | | | | | Mostly removing commented out strings, plus a few critical ones that should not be translated. | ||||
